Category Archives: work

Experience design is rocket science

Back in January I posted an assertion that customer service isn’t hard to do. Sometimes I leave people wondering why I get paid a nice salary to pontificate on this stuff as it’s all pretty easy and largely the articulation of common sense. It’s the same argument I used to hear when telling people about the ‘obvious’ results of academic psychology studies. It’s easy to start believing this stuff and even though certain designs and designers are lauded for their pursuit of the obvious, others are called out as snake oil salesmen. Krug‘s done a nice line in books that make it plain how simple this all is.

This week, however I read two important posts. The first being from Harry Brignull, Senior UX at Brighton’s Clearleft. In his posts (slides and notes) he explores the mistakes he and the team made on the way to delivering the successful app experience for The Week. It rang true to read of his frustrations as blindingly obvious interface and navigation elements were wilfully ignored by apparently stupid users. How I nodded along recalling my recent experience with Treejack when my simple and straightforward site architecture for a major British institution was exposed as confusing and muddling one to users in a 500-person remote test. The second post, far more important and sobering, was the analysis of the last moments of Air France flight  447 (Popular Mechanics and Telegraph articles). With the recover of the various voice & data recorders a clearer picture of what happened on the flight deck emerged but, crucially, why the pilots behaved the way they did in the face of apparently obvious warnings and information has proved both incredibly complex and rather contentious.

This is where cognitive psychologists, engineers and really incredibly talented people are earning their crust. Analysing, exploring, experimenting and evaluating the hugely complex elements at work when we interact with systems. Our irrationality and unpredictability are being explored in light hearted ways as we persuasionists are asked to design new campaigns and digital experiences but when these forces work against us in catastrophic ways it causes us to pause and remember our colleagues and peers’ role in solving these riddles.

I might not be designing an error-proofed flight deck any time soon but I think it’s about time I stopped underselling our value quite so much. The work we do is complicated and rewarding, whether it’s saving lives, producing a digital magazine or shifting some more products. One of the final persuaders for me to transition from psychology to HCI was James Reason’s book Human Error and my course under Dr. Phillip Quinlan at York where we explored a variety of complex scenarios leading to catastrophic human error. Understanding the part designers had to play in helping us protect us from ourselves was a strong motivator. The book still sits on my shelf and I would heartily recommend it to anyone in this business.

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Draw Sometimes

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News reaches us today that Draw Something, a game I’m not ashamed to say I recently played A LOT, is suffering a sharp decline in usage. Unlike Angry Birds or similar meteorically successful mobile games, Draw Something exploded very quickly, peaking in April and has boomeranged – at least for frequent users – in recent weeks.

The BBC article raises the argument that this might be due to a general drop in appeal but doesn’t really explore what the pathology of this malaise might be. Here, for what they’re worth, are my thoughts:

Connection
One of my biggest bugbears with mobile app developers is their lazy attitude to making their apps work without a connection. Designing and testing an app in a production house with a gigabyte network is great but it’s not the real world. Draw Something is a time-killer app that’s perfect for the train, the tube/metro, planes and so-on – i.e. all the places you can’t get a reliable connection. That Draw Something insists on a connection is an Achilles heel. It wouldn’t be hard to design an offline process where you could complete your drawings and the data is cached to send next time a connection is obtained.

Regionalisation/Regionalization
The game used an American-centric dictionary and American-centric references. Obscure pop artists, minor celebrities and TV shows would regularly appear in the word list and lead to frustration as you’d have no idea who these people or items were – and could be pretty sure your friend wouldn’t know either. Cue using up valuable bombs to get new words. How hard would it be to localise the word database? Even when you did know the word the spelling might be the Yank version … again, easily fixed.

Effort
Roz points out that each game actually takes quite a bit of time. From the viewing of the other player’s guess (even if you skip it) to then watching the other player’s drawing. As an aside, even though there’s fun in seeing the construction of an image, especially when done by an artistically gifted friend, I still want to skip to the end and see the final image  in most cases. If you could just do your guesses and and leave the drawing bit until you have more time, that might make it feel a bit more manageable. There’s no ‘I’ll just have a quick go’ process built in to the sequence.

Inundation
All of those elements add up and As Ben Griffin says, the app was initially easy to manage as you had two or three friends playing. Once it became successful you could find yourself inundated with drawing requests. Compounded by the time it takes to play each game this meant that you are having to administer an ever-growing and impatient list of friends wanting to play. It’s a nagging list that feels like an unmanageable inbox which you, albeit in a mild way, resent and duly avoid.

Whilst I’m confident that Zynga and the team behind it will continue to develop the app and ensure its long-term success (releasing commenting features shows it understands how people use the app – replacing artists writing messages to each other in the first frame), the undeniable failings I describe above do give us pause to reflect what makes a truly engaging mobile game experience that, importantly, can scale with popularity.

In the meantime, take a look at this collection of the most-talked about Draw Something efforts.

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Seduction & Persuasion

A seductive look from French actress Audrey Tautou

This week I had the pleasure of presenting to our Planning department at Dare and, whilst it’s not a new topic to many readers of this blog, it’s certainly rather popular – in fact, one could say this tool is sine qua non to the kit-bag of any Experience or Strategic planner in the advertising industry. And so it came to pass that I spent 45 minutes talking about seduction.

Firstly I’d like to express my thanks to Stephen P. Anderson without whom much of this presentation would not have existed. It was inspired and informed by his excellent book Seductive Interaction Design which is currently trading at an excellent price on Amazon in paperback & Kindle editions.

I presented not in terms of rules or mere anecdotes but tried to provide practical examples of where we have been and could be seduced into acting on – and this is important – hitherto-unexplored motivations. I chunked the slides into a series of moments in our encounters:

Aesthetics
From the utilitarian beauty of Google and Craigslist, to the the viscocity of the Apple iOS and taking in examples such as the role of female faces in encouraging ‘LiveChat’ encounters, I hope my audience could see the value in paying attention to what our experiences look like and what this says about our brands and the memories users take with them.

Tease
The ‘Stop Looking at my bottom‘ line on Innocent smoothies was a good example of being playful in seducing people, I’m sure there are plenty of quirky examples of this sort of stuff digitally. Sadly many of these are Error 404 pages that – if we’re good our jobs – our users shouldn’t see very often. After writing the presentation I came across this great example of copy on an Ocado email which represents a playful tease. Then there’s more obvious playful activities like the randomising functions you find on Wikipedia, Google’s Lucky button and so-on. Though few will ever beat Ben Fold’s Ode to Merton chat roulette.

I always like the anecdote that Apple had to make their random function on the iPod less random in order for it to feel more random.

“As humans, when we come across random clusters we naturally superimpose a pattern. We instinctively project an order on the chaos. It’s part of our psychological make-up. For example, when the iPod first came out and people started to use the shuffle feature, which plays songs in a random order, many people complained that it didn’t work. They said that too often songs from the same album, or the same artist, came up one after another. Yet that’s what randomness does – it creates counter-intuitively dense clusters.

‘We’re making it (the shuffle) less random to make it feel more random’: Apple CEO Steve Jobs changed the feature on the iPod after complaints from users In response to complaints from users, Jobs changed the programming behind the feature: ‘We’re making it (the shuffle) less random to make it feel more random.’  In other words, each new song now has to be significantly different from what came before, so as to conform to our expectation of randomness. Which isn’t really random at all.” – Alex Bellos

Then it was nice chance to show how figuring out and being stimulated by patterns can create compelling interfaces – which clearly meant reminding people of my award-winning work with Stefanie Posavec on myFry. I talk a lot about intentional friction when reminding people that user-centred design isn’t always about simplicity. After all, we all love a good poka-yoke, and so a bit of mystery like the Hot Wheels mystery car or the don’t open reward envelope is another example of intentionally making life (achievably) difficult in order to deepen the sense of engagement.

I closed this section by talking about how Cityville and Good Reads are great examples of interactions that allow users to play and be themselves, expressing themselves and their creativity. Cityville is a much bigger topic in terms of (eugh I hate this term) gamification which I didn’t have time to go into.

Subtleties
As Stephen points out, it’s all well and good talking about CityVille  and Innocent and seeing how fun brands can apply such approaches but what about when you’re dealing with a major financial services provider? It’s important to demonstrate that you don’t need to change the copy throughout your site or develop a game but rather just look at the little moments that make a difference in terms of perception and play to our existing biases. The classic Leventhal, Singer & Jones (1965) study at Yale led me in to showing two coffee loyalty cards for Cafe Gibbo. Both needed 10 stamps to achieve a free cup but one had the first two (of 12) stamped whilst the other was simply 10 blank circles. I asked the group to think about the behaviour that might result if the former card was stamped in front of you by a staff member who looked like they were doing you a favour whether that sense of reciprocity would be a sufficient nudge to you continuing to use that card. Perhaps it would. Pointing out that our decisions are not always economically perfect (both cards had the same economic effort to complete them) was important in establishing our irrationality.

Two coffee loyalty cards showing one with two circles of 12 complete, the other with all ten blank

Which would you be more likely to complete?

Of course this kind of stuff is nothing new to people in the hospitality industry; salting (or seeding) the tip jar, applying choice architecture to restaurant menus, this kind of thing shows the history of the real world application of persuasive techniques. techniques we consumers readily accept as fair game. In restaurants it might even be as minor as putting a glass seeded with an empty monkey nut shell next to the dish of unopened kernels to suggest where to put one’s wasteOn the web we see the value of order bias in the fact that Google and SEO companies makes a living from people clicking the first thing they see on the search results page and that having something visually promoted has a powerful effect.

Here I showed our own bit of choice architecture where we reduced the overwhelming choice offered by Standard Life’s Investment ISA to present 5 ‘bundled’ simple choice offers on the application form. Option one is to take one of these pre-packaged solutions, Option two [the ‘experts’ choice] was to select from a supermarket of funds. Not only did we hierarchically structure the page to promote the path of least resistance, but we used strong visuals and human-centred introspective copy: “Comfortable choosing from a wider range?”.

A screen grab of the application form for a Standard Life Stocks & Shares ISA

Making choices easier

Even something as simple as Facebook showing you the friends you will lose touch with when you deactivate your account is a clear example of using loss aversion (our tendency to disproportionally value things we have above those we do not)  reciprocity (your friends have shared their information with you..) and social proofs (everyone else is here) to – in their case – significantly reduce the number of deactivations per year. A few words about the power of emotionally intelligent signage and hopefully the point was made, this doesn’t need to be massive.

I couldn’t resist pointing out the classic HCI logic in the goal-architecture that means you get your card back at the ATM before your cash so that you don’t walk off with money and forget your card if the sequence was the other way around. A simple sequence decision.

Making a commitment
To close my 45 minutes I wanted  to touch on how making people do something different for a second, a few minutes even, can be incredibly powerful but that long-lasting behavioural change is incredibly difficult and complex. Perspective and influence over time from the herd and an array of variables means that designing such solutions is fraught with challenges. Though I didn’t mention it at the time I have talked before about my relationship with my energy supplier. Having used an energy monitor and post-usage data I was able to reduce the amount of gas and electricity I used at home, but after a while I realised I wasn’t getting any better. I’d reached a  plateau in savings, all my devices were low energy or used at their most efficient settings and so-on. I lost interest and stopped looking at the monitor or my reports. My usage crept back up. The classic YoYo seen in dieters and addictive behaviour like smoking.

It’s not enough to take these examples above and apply them to solutions as varied as increasing up-sell on insurance products, shifting metallic paint on new car configurations, moving people to a different mobile tariff, quitting smoking or eating more fruit and veg. Each instance requires a deep understanding of the specific problem, it’s motivators and triggers.

Which seemed a perfect time to call on Fogg. Running out of time now so if you want to know more about the application of behaviour change then do seek out these useful kits:

Finally,
In the coming months I hope to be able to share with you some of the excellent work my team (Aarti Dhodia and Tom Harle) have been  producing to bring behavioural influence to an exciting service to be launched by one of Dare’s clients. Until then, I hope you find inspiration and enjoyment in the examples here.

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Customer Service Isn’t Rocket Science

Last year at dConstruct in Brighton, Kelly Goto (in a rather rushed, though charming, presentation) mentioned that we were reaching a point where user experiences were now, generally speaking, easy-enough to use. Not brilliant in most cases, but at a sufficient baseline that it was hard to find atrocious examples of  user experience.

Perhaps in North America. I recently went to Canada for the first time in many years and was instantly reminded on my first night there with Deb and Naomi, that the tipping-culture of the colonies is such that customer service is just consistently better. The simple motivating economics of working for tips begets a better experience. Here, not so much.[Be warned, what follows is a definite White Whine/First World Problem].

Stovax for example. I’ll try and keep this short. 2 Years ago we had a wood burning stove installed. I bought it online to save money, I had it installed by a local company. I think it now needs a service. I think this because I’m risk-averse and conscious that there are things like CO2 that can leak (possibly fatally) if not checked.

So, I start the process of trying to get it serviced. I start with the manufacturer, using their site to locate authorised resellers and service agents in my area. That was painless, their site allows me to see those offering service too, so I don’t need to bother retail-only outlets. But then it unravels. Each shop I emailed said they wouldn’t do it. Nobody would come out for a small fee to make a potential future customer happy. It begs the question why they would even say they were service agents. I got short shrift from all of them:

Galleon Fireplaces in Surbiton (Stovax’s preferred retailer) – Would not service a stove, despite it being less than 2 miles from their store, as it was not purchased from them. But they never responded to my email asking, I had to call in to be told, bluntly. In fact in all the dealings I’ve ever had with them to buy accessories they’ve been incredibly surly and rude on the phone and in-store.

EcoFires in Fleet – Despite selling us the stove, and despite several emails, Peter Hillier and Phillip Edwards never responded to my enquiry at all.

The Original Grate Expectations – Did respond by email but would not service a stove they didn’t install [despite me being told by Stovax they would].

The Fireplace Shop, Guildford – Neither Max nor anyone at the shop ever responded to my email

Croydon Mechanical & Electrical Service – Never responded to my email.

Cast Iron Fireplace Company – Listed on HETAS as a service agent for stoves yet Maureen was quick to respond to me to say “we do not carry out any servicing”, when I pointed out that they’re listed as such, she passed the buck and said it was not their site and they’d simple ‘suggest they change their wording’.

Kindle Stoves – Teddington, Did respond and Clare actually explained why they wouldn’t take on a small job like that during their peak installation season, providing some financial justification and pointing me at a possible solution.

By this point I was exasperated and chased it up with Stovax pointing out that its dealer network was failing customers. And yet again, it’s just a poor generic response.

It took [edit]17 days to respond to my email and when they did they simply said they don’t service (I wasn’t asking them to), then saying their dealers do (well, they say they do but they don’t). It took another 12 days after I replied that they said [paraphrased] ‘not our problem, blame the retailers’ and in doing so were entirely not bothered that I was unhappy and that their product was unusable. Instead they just blindly pointed me at more retailers that I’d have to ring/email. They passed the buck and instead acted as a reluctant and largely unhelpful directory service. In the end it was nearly a month after my original website enquiry that the chain of emails with Stovax Customer enquiries ended without a single apology for the delay in responding, the poor service from the dealer network they rely on or an acknowledgement that their emails had all the human tone of an automaton. Their website still suggests the same retailers. And this from a company that paid one of their directors nearly £500k in 2010.

Email customer service has allowed the agents to filter and respond in their own time, to not have to listen to a frustrated customer and to hide behind anonymity and stock responses.

What I just don’t get is that it’s not hard:

1. Respond quickly – email isn’t an excuse to sit on a problem until you can be bothered to get round to it, if you don’t have the time, employ more staff, change your working practises, don’t make the customer bear the burden.

2. Be personal – stock responses feel horribly generic. Named customer service representatives are much much better, it helps customers feel they they are being treated as a human being.

3. Always, always offer a solution – Several of the emails from the retailers and the manufacturer basically just stated the situation ‘we can’t help’ missing the irony that this itself is not helpful. Even if you can’t help, try to offer a solution where somebody else can so that the customer can at least associate you with some goodwill.

This stuff seems so obvious, common courtesy, manners even. Sadly, to suggest we’ve reached a baseline of good experience in the face of evidence like this is naive in my opinion. Small British business like those above you would think would be chasing every customer tail going in a time of financial prudence. Instead they’re sitting-on and mismanaging communications with potential new sources of revenue. They’re now in a situation where their reputation for at least one customer is permanently online, searchable and on-record as a bad one.

I’ve never had a strong urge to run a small business but I’d like to think that, if I did, I’d at least manage the customer experience from sale to service a damn site better than most of this lot.

UPDATE 17:57 25/Jan: Credit where it’s due, I have heard already this afternoon from Alun Williams at HETAS (industry regulator) and Stovax both of whom have be conciliatory and, in the case of the latter, are investigating.

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Pretty & Different ≠ Intuitive

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I like the idea of representing data sets in new ways. Particularly data sets where the relationships between entities are valuable. Because of this, and indeed the way it’s been rendered, I rather like Planetary by Bloom. However, in this rather fawning piece by John Pavlus on Fast Company, it’s astronomy-inspired interface is described variously as ‘intuitive’, ‘divinely ordered’ and with ‘human-friendly affordances’.

Forgive me, but didn’t it take humankind a rather long time to understand the causal relationships in the solar system to be understood? I wouldn’t necessarily say that we users would instinctively ‘get’ the metaphors used in Bloom’s work although we would appreciate them once shown. I think it takes some leap to suggest that there is more intuitive understanding of music data in seeing it in this new format than there would be in, say, a hierarchical list of artists, albums and tracks.

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…the grey squirrel of user experience design is gnawing the legs off the red squirrel of information architecture. The focus is now squarely on the presentational and interaction elements of UX, and service design projects that start with beautiful, but largely imaginary page mockups. In a great metropolitan company right now, a senior executive is being seduced by a Photoshop comp that may or may not be buildable.

A smashing quote from Mike Atherton which I found in his notes on one of my favourite Slideshare presentations.

On presenting the unbuildable

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You don’t need to be digital to join-in.

Yesterday word spread about the latest cute little thing to drop out of Berg‘s enviable incubators, Little Printer. Rather than paraphrase, I shall copy verbatim their description of this forthcoming product:

Connected to the Web, Little Printer has wide range of sources available to check on your behalf. We call them “publications”. Subscribe to your favourites and choose when you’d like them delivered. Right on time Little Printer gathers everything it needs to prepare a neat little personalised package, printed as soon as you press the button. You can get deliveries multiple times a day, but we find once or twice works best–like your very own morning or evening newspaper. bergcloud.com/littleprinter

So many people missed the point whilst talking broadly around the idea of ‘why paper, when I’ve got it on digital’. The Washington Post assumes its for people to print and save their Tweets, BoingBoing described the output as a “little, disposable newspaper“, Wired is unconvinced “if I have a smartphone with me, I have a screen that can do all this and more”. The Huffington Post sits on the fence and invites their readers to answer “Is the concept behind ‘Little Printer’ a good idea?“. Peter Cashmore from Mashable opined “..sure is cute, but would we really use it – and read paper – every day?”

To summarise, @relativesanity blasted: “Little Printer solves a problem none of us has.”

The way I see it, this device (and its descendants) isn’t (just) for us. It’s also for the currently un-connected. Potentially, that is the biggest innovation, that’s who it’s solving a problem for. Way back in 2006 (as Russell Davies, one of the brains behind the similar Newspaper Club reminds us) Berg were talking about a connected social letterbox. Dig into that thread and you discover that HP have had this little Presto project for a while. It’s not as cute as Berg’s effort, but it’s been converting emails, photos and internet ephemera into tangible printed material for 6 years. The intention has been to provide a device to homes that don’t have a computer, allowing them to stay in touch with those who do.

To put this in to context, today I learned that the local paper where I grew up, the venerable East Kent Gazette is to close after 156 years of publication. It’s no longer making any money. People are moving online to receive hyper-local news.

But not everyone. The elderly and other unconnected residents of the EKG’s distribution area won’t know what’s going on. These are people that are both cut-off and with a fondness for the trivia of their family, friends and community. Devices like Little Printer could put us back in touch with them.

Thankfully I saw UX people saying similar things:

@johannakoll “..give to my father to send him my status updates, little sudokus, riddles and more..”

Sometimes it takes user-centric thinkers to look closer at use cases. Sure, there may be a bit of post-rationalisation going on but it’s undeniable that there’s a joy in the tangibility of printed content.

And what of us, the digital, connected people? Well it works for us too. A bit like Russell, I too am bored of screens. I spend all day in front of them, I have two smartphones that vie for my attention and the all-but inumerable apps that I’ve downloaded often mean that I go ‘in’ to my phone’s app dashboard forgetting what I went into it looking for. Little Printer will bring things closer to the context in which I’m using them; my to-do list is in my notepad, my shopping list is in my wallet my Nike run workout is in my kit bag.

My phone does too many things, having this information closer to where I use it could make it easier for me to deal with an ever-increasing stream.

Environmentally, I’m not sure I can comment with any authority. It seems at first that it’s wasteful, creating paper where there was no ‘need’. It’s been described repeatedly as ‘printing the contents of your phone‘,  which is an incredibly reductive observation

@katsamps “Not thrilled about Little Printer. I thought we were trying to move away from paper waste?”.

But paper doesn’t need to be bad does it? Sustainable printing is perfectly possible right? A drop in the ocean compared the the amount of paper wasted each day by printing ridiculously excessive email footers with legals and ‘please don’t print’ messages on them. And if saves me another screen, another charging cycle, well I don’t think we can say for sure that it’s entirely negative.

Looking beyond the obvious you can see when a design’s evolved from a mature idea born of observation and insight. Little Printer is the next step on an technology journey that will hopefully broaden the benefits of our connected world to those that can’t or don’t want to be slaves to a glowing screen.

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SapientNitro, a storm in a teacup

Whilst many were quick to point out the negatives today (eConsultancy, NMA, The Wall) on the day that the somewhat cringe inducing Idea Engineers video was posted by SapientNitro, few were looking closer at ourselves as a community of ‘agency types’.

As a global agency, Sapient have enviable scale and diversity. A small group of Asian (my ignorance assumes they were Indian) staff decided they’d have a bit of lighthearted fun and project their image of life at Sapient to the world. The only crime they committed (aside from perhaps a touch of chauvinism) in their well-intentioned endeavour, was to be a little geeky and dated for our Western European tastes.

Personally, I thought it was unedifying to see people wade in to stick the boot in to the idea and then revel in the panic by, let’s assume a junior staff member, when posts were deleted from Facebook. Previously the comments from fellow Indian colleagues were uniformly positive. We inward-facing Soho and Shoreditch agencies were gleeful in our response:’Look! silly Sapient don’t get social media’.

But they probably do. Someone in charge of their Facebook account just made a mistake this time and by the time the momentum had built up, the shutters came down and they deleted it. Before we analyse what they should have done in response, let’s remember that this is an increasingly-mature, highly skilled agency. They have a client roster that’s undeniably impressive and 19 significant awards in 2011 alone. Many of us will have lost pitches against SapientNitro and, in today’s responses our bitterness at their success was definitely showing.

Sure, let’s spend a little time talking about the right way to deal with this kind of communications fuck up, that’s right and healthy (and it will vary for each brand and each time it happens) but let’s be honest, this is nothing more than a transient blip and to suggest it’s indicative of a fundamental failing of a hugely successful agency is the mistake of today.

Edit 17.NOV.2011. Edward Boches posted this neat piece about how to learn from the situation. Sapient themselves responded on their blog.

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Behavioural Economics / Psychology of Persuasion & Influence Reading List

Thanks to a Quora answer from Rory Sutherland I stumbled across this excellent (and lengthy) starter reading list for those interested in the sociology, psychology and economics of persuasion. Well worth looking at for the people that have said ‘I’m done with Nudge, anything else I should read?’

ASIDE: This is probably the first time I’ve found myself on Quora and learned something. That’s not to say it’s rubbish (and who’d care about my opinion anyway) just that I’ve been a member of it for about 6 months but don’t bother checking so I only discovered this when it popped up on Twitter. So Quora made it happen, Twitter made me find it.

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Continuous Improvement?

A little thing I did this afternoon.