Tag Archives: user experience

Asics Overcomplicates the Runner’s Journey

What’s worse than realising your favourite running shoe has finally given up the ghost? Watching someone else avoid that realisation for 18 months and risk an almost inevitable injury as the shoe disintegrates before our eyes. That someone, in this case, is the mother of my children, and the dearly departed in question is her much-loved, overworked Asics Gel-DS Trainers. Those shoes have put in a hell of a shift. Thousands of kilometres on pavements, parkruns, and everything in between, and she’s been putting off replacing them because Asics, in their infinite wisdom, decided to discontinue them. Ironic, really, considering they now offer what seems like an ever-expanding collection of new models that are aligned to a hundred sub-genres of our sport.

So, armed with determination and a misplaced sense of optimism, I ventured onto the Asics website, thinking, “How hard can it be to find a suitable replacement?” Fool. Absolute fool.

What followed was not so much a straightforward shopping experience as a complex game of hide-and-seek with 100+ models of women’s running shoes. I began narrowing things down: size 5.5—okay, now we’re at 80 options. Neutral pronation—down to 54. Road running—down to 46. Surely, at this point, I’d found a clear path. Instead, I was still faced with an onslaught of variants. The Metaspeed, for example, comes in Edge+ and Sky+ (for stride runners and cadence runners, respectively). Then there’s the Nimbus with a Platinum version, because apparently, even running shoes need luxury trims these days. Add in the Cumulus GTX, Lite-Show, and Noosa Tri, and it quickly started to feel like I’d stumbled into Asics’ fashion line instead of a practical search for neutral road shoes.

The Asics Maze
Even after filtering, I was still staring at something like 46 items. Surely, price could help narrow things down? Not quite. More expensive didn’t necessarily mean better, and so using price as a guide only added to the confusion. Was the extra cost because of space-age tech, or was it just a fancy colourway? No way to tell.

Take the Metaspeed and Superblast—both at the top end of the price range. Are they substantially better than the Gel-Pulse or Magic Speed? It depends on what you’re after. The pro models may have carbon plates and advanced cushioning, but that doesn’t mean they’re always the right choice for someone looking for a lightweight, fast shoe for 10k runs.

In the world of running shoes, price can mean anything—or nothing at all. Sometimes minimal, no-frills shoes can be cheaper simply because they don’t have much in them. Other times, pro-level shoes are expensive for performance reasons. Either way, price is a poor guide to what’s actually suited to you.

The Absurd Complexity of Asics’ Product Strategy
By this point, I was beginning to wonder who Asics had in mind when they designed this labyrinth of choice. Surely, even they must know that offering this many variants doesn’t create more positive choices—it just creates more confusion. I’d managed to reduce my options to 10 models across 16 variants, but there was still no sign of the shoe closest to the Gel-DS Trainer—the GT-2000. Apparently, Asics decided it belongs in the “stability” category, even though it offers nearly the same stability, weight, and cushioning as the Gel-DS. So there it sat, hidden in plain sight.

From a product strategy perspective, this is inefficient at best and counterproductive at worst. Developing, marketing, and maintaining so many similar models must be both expensive and confusing for the customer. Asics are doing a fantastic job of overwhelming the very people they’re trying to help, all while bloating their own production processes.

Fixing the Problem
So, what’s the fix? It’s not rocket science. What they need is a simplified, user-friendly approach that doesn’t leave customers feeling cognitively drained before they’ve even tied their laces.

Let’s start with better filters. The current system is too blunt. Instead of “road” or “neutral,” how about additional more useful filters like “lightweight,” “minimal cushioning,” or “designed for 10k runs”? Filters that speak directly to the practical needs of runners would make the entire process far more intuitive.

And, of course, an AI-powered product recommender would go a long way. Imagine inputting a few key details—distance, surface, weight preferences—and getting a personalised recommendation that actually fits your needs. No more second-guessing whether the Metaspeed Sky+ is right for you or why the GT-2000 doesn’t even show up. Other industries have embraced AI to simplify decision-making, and there’s no reason Asics can’t do the same.

Finally, streamlining the product range. Asics just doesn’t need so many variants of the same shoe. And when you consider they’re competing with the likes of Nike, Adidas, Hoka, and others, all with their multiple model variants chasing the same customer, it makes even less sense. Simplifying their product line would not only help the consumer, but it would also cut their own operational costs. Less clutter, more clarity—it’s a win-win.

In Summary
In the end, trying to replace the Gel-DS Trainer wasn’t just about shoe shopping—it turned into a case study of how not to design a user journey. Asics, with their 100+ models and endless variants, have created a labyrinth that even seasoned runners struggle to navigate. And in doing so, they’ve not only alienated customers but also made their own operations less efficient.

What Asics needs is a return to basics: a simplified product range, a streamlined user experience, and filters and tools that actually reflect the way runners think and shop. Less focus on obscure variants, and more on clear, understandable options that meet practical needs. An AI-powered recommender and better faceted filters are two easy steps to fix this.

Because, let’s face it, nobody should need a flowchart to buy a pair of running shoes. In a world where brands like Asics are meant to help runners perform better, they have forgotten the most basic rule: make the choice simple—and let us make the running bit as hard as we like.

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Rivian’s Decision to Exclude Apple CarPlay: A Closer Examination

Rivian’s decision to exclude Apple CarPlay from their vehicles is intriguing, especially given the recent advancements unveiled at Apple’s WWDC 2024. As someone deeply invested in human-centred design and automotive innovation, I believe this strategy warrants a closer look.

Apple’s next-generation CarPlay promises unprecedented levels of integration and customisation. The updated system allows for dynamic content, personalised interfaces, and comprehensive vehicle integration, enabling a seamless blend of technology and branding. Manufacturers like Porsche and Aston Martin are already leveraging these capabilities to enhance their user experience, blending their brand identity with advanced, user-friendly technology.

Rivian, however, is not alone in its cautious approach. Mercedes Benz were vocal about it, and General Motors (GM), for example, has decided to phase out both Apple CarPlay and Android Auto in favour of developing its own integrated system using Android Automotive. This move, driven by the desire to maintain greater control over the user experience and address connectivity issues, underscores a broader industry trend towards proprietary solutions.

Rivian’s CEO, RJ Scaringe, has cited potential reliability concerns as a significant factor in their decision. This is a valid issue faced by other automakers, such as GM, who have experienced connectivity problems with CarPlay and off-board Android Auto. Unreliable connections can disrupt critical vehicle functions, which poses safety risks if, for example, the speedometer or other essential displays fail. Critics argue that CarPlay provides a level of familiarity and seamless integration that proprietary systems cannot match. The tight integration of personal data and functions (contacts, smart home, music, map locations) I use hourly on my phone with in-car systems is invaluable. My CarPlay interface knows far more about my life and responds accordingly than my OEM onboard system, which learns only about my journeys and some of my entertainment choices. Connecting all of this once rather than logging into each different third-party service makes far more sense. This aspect of familiarity is often underplayed in discussions about in-car technology.

Apple’s next-generation CarPlay includes features like dynamic content, personalised interfaces, and comprehensive vehicle integration. These capabilities allow automakers to maintain their brand identity while offering users a familiar and highly functional interface. It’s perhaps a sign of the role of the human interface in luxury experiences that the early adopters are the prestige automakers, Porsche, and Aston Martin, who have committed to integrating this advanced system in their vehicles, recognising the value it adds to the user experience.

Critics of Rivian’s decision, like those at The Autopian, argue that the benefits of CarPlay, including user satisfaction and brand loyalty, far outweigh the potential drawbacks. Many drivers are already accustomed to the seamless integration that CarPlay offers, and removing this feature could alienate a significant portion of potential buyers. TechRadar suggests that Rivian’s stated reasons might omit more strategic motivations, such as the desire to keep users within their own ecosystem to control the data and user experience more tightly. This strategic choice might be more about control and data than purely about user experience or technical concerns.

A more critical view highlights concerns about reliability and antitrust issues. For instance, if CarPlay were to take over critical displays and experience a connectivity issue, it could leave drivers without access to essential information like speed or fuel levels. This is a legitimate concern shared by other automakers and regulatory bodies.

Adding to the discussion, many OEMs have struggled with integrating voice assistants like Siri effectively. The experience with in-car voice assistants remains patchy, often falling short of the seamless interaction users expect from their smartphones. This inconsistency can detract from the overall user experience, making a strong case for the integration of well-established systems like CarPlay, which many users find more reliable and intuitive​​​​.

Moreover, the move towards removing physical buttons in favour of touchscreens for controls like HVAC systems has been widely criticised. While touchscreens offer a sleek, modern look, they can be less intuitive and more distracting to use while driving. Physical buttons provide tactile feedback and can be operated without looking away from the road, which enhances safety. The combination of these elements—voice command reliability and the usability of physical controls—are essential considerations in the design of a user-friendly automotive interface​​​​.

As someone who values both innovation and practicality, I see the potential for Rivian to enhance their user experience by integrating Apple’s advanced CarPlay features. It’s about finding a middle ground that respects both innovation and the unique identity of their vehicles. The familiarity and seamless integration that CarPlay offers are invaluable, yet I also appreciate the reliability and specialised knowledge that OEMs bring to in-car systems, especially in challenging environments or when wireless connections are unreliable.

In a rapidly evolving automotive landscape, the ultimate goal remains clear: delivering an intuitive, cohesive, and enjoyable driving experience. By keeping an open mind towards such integrations, Rivian could enhance its position as a leader in automotive innovation.

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The Complexity and Nuance in Human-Centred Design: Beyond the ‘Average’ User

The Measure of Man; Human Factors in Design, by Henry Dreyfuss

Our practice of human-centred design often grapples with a paradoxical question: “By designing for everyone, are we inadvertently designing for no one?” This post aims to dissect this conundrum, exploring the pitfalls of designing for an ‘average’ user, examining the balance between quantitative and qualitative research in UX design, and deciphering the complexity of individual human behaviours and decision-making processes.

The Pitfalls of Average-Based Design

Designing for an average user is common shortcut (even where an average is a persona), but history provides compelling evidence of its limitations. The U.S. Air Force’s 1950s endeavour to redesign aircraft cockpits for the ‘average’ pilot led to startling revelations. Researcher Gilbert S. Daniels discovered that none of the pilots conformed to the average across ten measured dimensions, highlighting the diversity in human physicality and producing a cockpit which, literally, suited no-one. This example resonates profoundly in digital design, where interfaces and experiences cater to an even broader spectrum of cognitive and emotional diversity. When design targets the average, it often misses the mark for most users, leaving out those who fall outside the narrowly defined average parameters.

The Role of Research in UX Design:

In UX design, data-driven insights are invaluable. Quantitative research, with its large-scale surveys and analytics, offers a bird’s-eye view of user behaviour, identifying common patterns and trends. This approach, however, can overlook the rich, nuanced experiences of individuals. Qualitative research fills this gap by delving into the subjective, personal experiences of users. Interviews, focus groups, and ethnographic studies offer a deeper understanding of the motivations, frustrations, and desires that drive user behaviour. Balancing these two research paradigms is crucial in creating digital experiences that are not only statistically sound but also emotionally resonant and personally relevant. Of course, comissioning proper quantititve research is a much harder challenge with our clients than using online tools to gobble up the quant or semi-qual research that gives us only part of the picture.

Understanding the Fluidity of User Decision-Making:

The variability in human behaviour is strikingly evident in decision-making processes and something we’ve become quite obessed with in my world of automotive consumer behaviour. Consider the journey of purchasing a premium car. Initially, a prospective customer might be driven by impulse and aesthetics, attracted to sleek designs and innovative features. However, as the decision process evolves, practicality takes precedence. The customer mindset evolves, they begin to weigh technical specifications, practicality, economy, customer service reputation, and value for money. This transition from an exploratory to a pragmatic mindset within the same individual illustrates the fluid nature of decision-making. It also contrasts sharply with the variability across different user demographics, where factors like age, cultural background, and technical familiarity significantly influence purchasing behaviour. It’s why my team and I don’t work with demographic personas and instead talk about the motivations and needs of a customer at specific stages in the customer journey.

Embracing Flexibility and Inclusion in Design:

To address this complexity to any degree, designers must pivot towards creating flexible and inclusive interfaces. In practical terms this involves designing for a range of abilities, knowledge and preferences, ensuring that digital products are accessible and usable by as many people as possible, reflective of how they will change. Techniques like progressive and responsive design, which allows content to adapt to different screen sizes and orientations, and adaptive user interfaces, which can adjust to a user’s specific needs and preferences, are essential. Personalisation also plays a key role, offering users the ability to tailor their digital experiences to their unique tastes and requirements and for content providers to reflect the journeys and interactions we know users have already undertaken. This might mean that the product page we show you the first time you visit us is presnted in quite a different way to the one you see in subsequent visits, or if we learn something more about you from other interactions.

TL/DR; Conclusions:

The challenge of designing for a diverse and dynamic user base is daunting yet rewarding. By recognising and embracing the multifaceted nature of human behaviour and decision-making, designers can move beyond the limiting concept of the ‘average’ user. Integrating both quantitative and qualitative research, acknowledging the unpredictability of human behaviour, and adopting principles of flexible and inclusive design, are key to creating digital experiences that resonate on a broader scale. In doing so, we not only make our designs more accessible and relevant to a wider audience but also acknowledge and celebrate the uniqueness of each individual. This is the essence of true human-centred design – where every user matters, and design is a reflection of the breadth and depth of human diversity.

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The Liberating Power of Owning Your Failures in Design

Embrace the Unknown to Foster Authenticity, Growth, and Innovation

Confidence and expertise are hallmarks of success in the design world—whether you’re an architect, a UI/UX designer, or a graphic artist. But let’s face it, everyone has gaps in their knowledge and skills. Moreover, in a field that is evolving at a lightning-fast pace, it’s simply impossible to know everything. So, why are we so afraid to admit either that we don’t have all the answers or that the solution we came up with was plain wrong?

I recently came across two compelling articles that made me rethink this attitude of infallibility that we so often chase in our professional lives. The first, from Behavioral Scientist, explored the psychological benefits of admitting when you don’t know something. The second, by Paul Boag on Boagworld, delved into user interface design, highlighting the limitations and common errors even seasoned designers make. It struck me that the fusion of these insights can offer an invaluable lesson for design professionals: Embrace your failures and gaps in knowledge to pave the way for growth, innovation, and a more genuine connection with your audience.

The Psychological Upsides of Saying “I Don’t Know”
Let’s start by looking at the innate human fears of admitting we don’t know something. It’s as if acknowledging our ignorance is tantamount to admitting incompetence which would understandably deemed unacceptable in a professional setting. However, studies show that the opposite may be true and this should be something to acknowledge readily. Recognising the limits of our knowledge can increase our credibility and encourage more cooperative behaviour from others.

Not only does admitting you don’t know help you internally by freeing up cognitive resources that would otherwise be spent on maintaining a façade, but it also positively impacts how others perceive you. Psychologically, it humanises you, making you more relatable and approachable. Additionally, it leaves room for collaboration, inviting others to contribute their knowledge and perspectives.

Applying This Wisdom to the World of Design
Now, let’s tie this back to design. Like many fields, the world of design is filled with unspoken norms and unwritten rules that everyone is supposed to know but no one talks about. Whether you’re presenting at a prestigious design conference or showing your portfolio in a job interview, the pressure to showcase a spotless track record of success can be overwhelming.

However, by taking the bold step of highlighting not just your successes but also your failures, you invite conversation, collaboration, and critique. Most importantly, you stand to learn and grow both professionally and personally and, crucially appear human and relatable.

Case Study: the Millennium Bridge
Take, for example, the initial failure of the Millennium Bridge in London, which had to be closed just days after its opening due to swaying. The teams involved have variously acknowledged the collective failure that led to the extensive corrective solution and through the transparent sharing and public analysis of the problem the engineering, architecture and design team helped the community learn valuable lessons about the complex interplay of materials, design, and human behaviour – lessons that no doubt enriched future projects. Their openness about this failure not only humanised the individuals involved but also served as a learning experience for aspiring architects and designers.

Case Study: Me
I have had the task to redesign and rearchitect the navigation of Jaguar and Land Rover‘s website navigation on two occasions and on both attempts, I’ve been unhappy with the outcome. In these instances we variously used analytics to determine the most valuable content, we used heatmaps and click maps. We undertook card-sorting exercises, did desk research and relied on benchmark reports from the likes of Psyma and JD Power. We deployed good designers and UX architects on the job and a copy team. Even so, the end results have felt underwhelming and suffered from inconsistencies across international markets and when viewed on a wider variety of devices (viewports). We got it wrong, twice. We’re pretty sure now we know what we (as a wider team) got wrong and we’re excited about the future versions we’ll be deploying. Part of what I learned in the process has been to trust my gut as an experienced UX architect and the paradox that sometimes too much research, harvested with different agendas and inconsistently interpreted, can significantly muddy the waters.

Owning Your Failures Online
In the age of social media, where a curated image can overshadow the messy, intricate reality of professional life, owning your failures becomes even more crucial. Posting about your design challenges or projects that didn’t go as planned provides a more authentic view of your journey. This transparency not only humanises you but also makes you more relatable to others who are grappling with their own challenges, particularly at the start of their career or when wrestling with imposter syndrome.

Embracing failure and admitting gaps in your knowledge isn’t a weakness; it’s an essential part of growth in the design profession. Acknowledging our limitations fosters a culture of collaboration, innovation, and authenticity. Rather than just flaunting your successes, own your failures as well—they’re valuable learning experiences that contribute to both your personal growth and the broader design community.

To quote the brilliant designer and educator, Paula Scher, “It’s through mistakes that you actually can grow. You have to get bad in order to get good.”

Now, isn’t that liberating?

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Human-Centred Garden Design: Crafting Outdoor Spaces for Real People and Meaningful Experiences

For too long, garden design has been preoccupied with the designer’s narrative, often neglecting the end user’s experience. In the last decade, this trend, most obviously identified in the RHS Show season, led to a curious neglect in truly considering the people who would inhabit our outdoor spaces. It’s time to shift our perspective and embrace human-centred design principles in garden design, creating more engaging, meaningful experiences. I’ve made no secret to friends and colleagues that I would love to add garden design to my portfolio and bring to it the skills I’ve developed in 25 years of user-centric thinking. So, inspired by examining the work of four of my favourite designers, Annika ZettermanDan Pearson Studio, Pollyanna Wilkinson, and Ulf Nordfjell, perhaps I can show you that we can chart a new course in this direction.

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New Nordic Gardens, Lidingö @annikazetterman https://www.instagram.com/newnordicgardens/

First up, Swedish landscape architect Annika Zetterman who designs modern, functional gardens (above) that blend natural elements with contemporary aesthetics. Her work is a prime example of human-centred design, as she focuses on the needs and desires of those who will use the space, demonstrated by her sophisticated integration of functional elements and materiality with a tightly curated palette of planting. Zetterman’s gardens encourage interaction, exploration, and enjoyment, providing accessible pathways, inviting seating areas, and even edible gardens all of which reflect and understand how the landscape and environment evolves with seasonality.

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Dan Pearson @coyotewillow https://www.instagram.com/coyotewillow/

Dan Pearson, a British landscape designer, is celebrated for his complex naturalistic schemes. Yet, the essence of his work lies in its focus on the relationship between people and their environment. Pearson’s gardens promote a deep sense of connection and belonging, as they encourage users to engage with nature. His work, which by the way is mind-boggling complex and exacting the details, is a testament to the importance of working with nature and reflecting a human-centred view of the world, without the need for spurious socio-political narratives.

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Pollyanna Wilkson @pollyanna_wilkinson https://www.instagram.com/p/CFASzhLA6j1/

Pollyanna Wilkinson’s sustainable, wildlife-friendly gardens place the user experience at their heart. Her designs are horticulturally informed, visually stunning while remaining beneficial to the environment and local ecosystems. Wilkinson’s work is in my view to be much admired for its focus on real people’s experiences in domestic settings, sidestepping heavy-handed narratives and catering to and honest, relatable human scale. Her gardens foster intimacy and attentiveness to the people and fauna that interact within the space.

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PRIVATE GARDEN II, Nordfjell Collection nordfjellcollection.se

Ulf Nordfjell, another Swedish landscape architect, is renowned for his minimalist, elegant designs. It was Ulf’s work that got me interested in garden design, over and above my previous assumption it was pretty much just ‘picking some plants’. Drawing on Scandinavian traditions, Nordfjell’s work features clean lines, simple geometry, and precisely chosen planting schemes. Despite their often minimalist appearance, his gardens embody human-centred design principles, offering inviting spaces that promote relaxation, contemplation, and connection to the natural world. Nordfjell’s work frequently includes larger structures and perhaps a little more sculpture in them, but in all cases these are complementary rather than incongruous statements.

These four designers, although wildly different in their execution, demonstrate how human-centred design can revitalise contemporary garden design. By shifting the focus from the designer’s story to the end user’s experience, we can create outdoor spaces that are more engaging, functional, and meaningful. As I’ve mentioned in my previous writings on user experience and behavioural psychology, understanding and catering to human motivations and behaviours are crucial in designing spaces that resonate with people.

In the last decade or so, as I see it, too many gardens were designed as showcases for the designer’s ego (ironically Diarmaid has appeared on a podcast talking about HCD so I’ll just about forgive him for the gimmick of his 2016 effort with its solid octagonal folly and a formal terrace of clipped box, that every that every 15 mins rotated and moved around), or as crass art pieces, rather than havens for the people who would actually use them. By embracing the principles of human-centred design, we can shift the paradigm and create gardens that truly enrich the lives of their users. Let’s look to the work of Zetterman, Pearson, Wilkinson, and Nordfjell as inspiration for a new era in garden design, one where the needs and desires of people take centre stage.

As I have written previously on this blog, a human-centred approach can lead to creativity and innovation while avoiding homogenous, derivative, or sterile work. By embracing the plurality of human motivations, behaviours, and the endless variety of the environment and content, the human-centred designer can find infinite opportunities for creativity and innovation. In the end, this is as appealing as any Gold Medal from the RHS.

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The Local Maximum Problem: Why CRO Alone Won’t Take Your UX to the Next Level

When it comes to improving user experience, Conversion Rate Optimisation (CRO) is often viewed as a go-to solution for many businesses. However, it may not be as effective as we think. In fact, it may even be a poor driver of improved user experience.

To understand this, let’s take an analogy from a department store. Imagine a store manager who is solely focused on increasing sales. They achieve this by placing all their best-selling products in the front of the store. While this may indeed increase sales for a short term, it’s not necessarily the best way to improve the long-term overall experience for the customer. A better approach would be to focus on creating an efficient, persuasive customer journey, with products and services promoted and displayed in a manner that speaks to specific needs of each individual customer.

Similarly, CRO often focuses, by definition on increasing conversions and revenue in isolation, rather than on improving the hollistic user experience. It’s business-centred design. It undeniably frequently results in the commercial dopamine hit of a higher conversion rate, but it doesn’t necessarily mean that the user has had a better experience, a consequence which perhaps imperceptibly begins to erode the brand and the opportunity.

Furthermore, by relying too heavily on iterative solutions, without deep insight into well-researched human-centred design, businesses find themselves trapped in the Local Maximum Problem. This is where incremental improvements reach a peak and fail to achieve further progress towards a better outcome. In the context of CRO, this means that businesses may become stuck in a cycle of making small tweaks to their website, trying in effect to iterate their way out of a problem, rather than addressing the deeper, underlying issues that may be impacting user experience.

Consider also perhaps CRO’s greatest flaw. The high likelihood that the data it’s based on lacks integrity and that it’s a poor predictor of future behaviour (a topic I have visited before). The former is due to inconsistent implementations of tracking and the fallibility of those implementing it. As for the latter, even when the data is accurate, it’s unlikely ever to be an effective predictor of human behaviour. Psychologists insist that to be predictable, a given behaviour has to occur rather often, but in digital web journeys, the behaviour may be infrequent and intermittent. The prediction is most accurate if based on a short time frame, but in digital web experiences, the time frames vary wildly and unpredictably. The predicted situation must be a close match for the past situation that the observation was made from, yet in digital, these situations vary significantly across devices and contexts. The behaviour must not have been influenced by negative or corrective feedback, which of course can never be identified or eliminated through web metrics. Finally, the person must be generally consistent with their behaviours, which is impossible outside of empirical settings.

Returning to the methodological problem, privacy regulations like GDPR also compromise at least some of the data that CRO is based on. The technical complexities of tracking across multiple devices and with more user autonomy in terms of privacy awareness make it increasingly difficult to gather accurate data and to confidently assert that it is so.

So where does CRO, when applied lead us? Let’s take a look at Booking.com, a site that uses CRO extensively. Critics have pointed out that the site’s aggressive marketing tactics can lead to a cluttered and confusing user experience. The site bombards users with pop-ups and urgency messages, which may increase conversions but do little to improve the overall user experience. Even anecdotally most of us will have expressed disdain for it’s ‘thirsty’ tactics and a sense of grubbiness that there must be a better way to find a hotel in Chicago in September. Booking.com’s focus on conversions means that it prioritises short-term gains over long-term customer satisfaction. While this may lead to a higher conversion rate, it can also lead to frustrated and disappointed customers who feel like they’ve been coerced with deceptive patterns or simply made to consider way too much along the journey, resulting in resentment and decision fatigue.

In conclusion, while CRO may seem like a quick-fix solution for improving user experience, it may not be as effective as we think. Can we ever really look away from an approach that focuses on well-researched human-centred design, creating a better customer journey from end to end, one that addresses the underlying issues that may be impacting user experience?

Rather than simply increasing conversions, businesses should aim to create a positive and memorable user experience that leads to long-term customer satisfaction and loyalty, something the most successful and loyal bricks-and-mortar brands have known for some time.


The views and opinions expressed in this article are solely those of the author, John Gibbard, in a personal capacity and do not necessarily represent those of the author’s employer or any other associated individuals or organisations. The information provided in this article is for general informational purposes only and should not be construed as professional advice.

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Customer Service Isn’t Rocket Science

Last year at dConstruct in Brighton, Kelly Goto (in a rather rushed, though charming, presentation) mentioned that we were reaching a point where user experiences were now, generally speaking, easy-enough to use. Not brilliant in most cases, but at a sufficient baseline that it was hard to find atrocious examples of  user experience.

Perhaps in North America. I recently went to Canada for the first time in many years and was instantly reminded on my first night there with Deb and Naomi, that the tipping-culture of the colonies is such that customer service is just consistently better. The simple motivating economics of working for tips begets a better experience. Here, not so much.[Be warned, what follows is a definite White Whine/First World Problem].

Stovax for example. I’ll try and keep this short. 2 Years ago we had a wood burning stove installed. I bought it online to save money, I had it installed by a local company. I think it now needs a service. I think this because I’m risk-averse and conscious that there are things like CO2 that can leak (possibly fatally) if not checked.

So, I start the process of trying to get it serviced. I start with the manufacturer, using their site to locate authorised resellers and service agents in my area. That was painless, their site allows me to see those offering service too, so I don’t need to bother retail-only outlets. But then it unravels. Each shop I emailed said they wouldn’t do it. Nobody would come out for a small fee to make a potential future customer happy. It begs the question why they would even say they were service agents. I got short shrift from all of them:

Galleon Fireplaces in Surbiton (Stovax’s preferred retailer) – Would not service a stove, despite it being less than 2 miles from their store, as it was not purchased from them. But they never responded to my email asking, I had to call in to be told, bluntly. In fact in all the dealings I’ve ever had with them to buy accessories they’ve been incredibly surly and rude on the phone and in-store.

EcoFires in Fleet – Despite selling us the stove, and despite several emails, Peter Hillier and Phillip Edwards never responded to my enquiry at all.

The Original Grate Expectations – Did respond by email but would not service a stove they didn’t install [despite me being told by Stovax they would].

The Fireplace Shop, Guildford – Neither Max nor anyone at the shop ever responded to my email

Croydon Mechanical & Electrical Service – Never responded to my email.

Cast Iron Fireplace Company – Listed on HETAS as a service agent for stoves yet Maureen was quick to respond to me to say “we do not carry out any servicing”, when I pointed out that they’re listed as such, she passed the buck and said it was not their site and they’d simple ‘suggest they change their wording’.

Kindle Stoves – Teddington, Did respond and Clare actually explained why they wouldn’t take on a small job like that during their peak installation season, providing some financial justification and pointing me at a possible solution.

By this point I was exasperated and chased it up with Stovax pointing out that its dealer network was failing customers. And yet again, it’s just a poor generic response.

It took [edit]17 days to respond to my email and when they did they simply said they don’t service (I wasn’t asking them to), then saying their dealers do (well, they say they do but they don’t). It took another 12 days after I replied that they said [paraphrased] ‘not our problem, blame the retailers’ and in doing so were entirely not bothered that I was unhappy and that their product was unusable. Instead they just blindly pointed me at more retailers that I’d have to ring/email. They passed the buck and instead acted as a reluctant and largely unhelpful directory service. In the end it was nearly a month after my original website enquiry that the chain of emails with Stovax Customer enquiries ended without a single apology for the delay in responding, the poor service from the dealer network they rely on or an acknowledgement that their emails had all the human tone of an automaton. Their website still suggests the same retailers. And this from a company that paid one of their directors nearly £500k in 2010.

Email customer service has allowed the agents to filter and respond in their own time, to not have to listen to a frustrated customer and to hide behind anonymity and stock responses.

What I just don’t get is that it’s not hard:

1. Respond quickly – email isn’t an excuse to sit on a problem until you can be bothered to get round to it, if you don’t have the time, employ more staff, change your working practises, don’t make the customer bear the burden.

2. Be personal – stock responses feel horribly generic. Named customer service representatives are much much better, it helps customers feel they they are being treated as a human being.

3. Always, always offer a solution – Several of the emails from the retailers and the manufacturer basically just stated the situation ‘we can’t help’ missing the irony that this itself is not helpful. Even if you can’t help, try to offer a solution where somebody else can so that the customer can at least associate you with some goodwill.

This stuff seems so obvious, common courtesy, manners even. Sadly, to suggest we’ve reached a baseline of good experience in the face of evidence like this is naive in my opinion. Small British business like those above you would think would be chasing every customer tail going in a time of financial prudence. Instead they’re sitting-on and mismanaging communications with potential new sources of revenue. They’re now in a situation where their reputation for at least one customer is permanently online, searchable and on-record as a bad one.

I’ve never had a strong urge to run a small business but I’d like to think that, if I did, I’d at least manage the customer experience from sale to service a damn site better than most of this lot.

UPDATE 17:57 25/Jan: Credit where it’s due, I have heard already this afternoon from Alun Williams at HETAS (industry regulator) and Stovax both of whom have be conciliatory and, in the case of the latter, are investigating.

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Experience Planning

I decided to have a bit of a break from Twitter (and Facebook) and to revert to the long-copy pleasures of full-fat blogs. To this end I have downloaded Reeder for my iPhone, fired-up my Instapaper archives and am eschewing the free papers on the commute home with the intention to read more about the things I used to read about.

A corollary to this will hopefully be a refreshed attention to my own blog and to the joy of writing again. Though I’ve read too many blogs in the past that have a post that reads: “Am blogging again, hope to blog more, watch this space!” … and that’s the last or penultimate dusty entry. So, no promises, none at all.

Before I dismiss the microblog for the aforementioned hiatus I did just want to highlight a link I found via Anne Czerniak’s stream: David Friedman’s Twitter Thesaurus. The function of David’s thesaurus is to provide alternative, succinct variants of the words you would write if you didn’t have a 140 character limit. It seems like just the sort of thing that verbose writers like myself would like to see added as a contextual add-in to desktop and mobile twitter clients, a bit like bit.ly does for url shortening.

Experience Planning (aka. Experience Design)
My ‘new’ job title is Experience Lead. This is in part due to Dare‘s merger with MCBD and the fact that not only do I now have sight of digital work, I have an occasional role to play in designing and consulting in offline experiences and service design. Whilst we have an adorable presentation deck that covers-off what Experience Planning is (in the context of Dare), much like my This is IA tumblr, I find it helpful to describe what we do with examples of what it is to design experiences (and not just websites).

Virgin Atlantic
Ever noticed that the lighting spectrum on airplanes leaves you looking rather palid, almost green and nauseous? The chaps at Virgin America have and consequentially installed a scheme with a varying light spectrum that reflects the prevailing destination timezone and external light conditions – even the mood of the passengers at key ‘touchpoints’ in the journey, viz :  “[the lighting is] in a ‘theatrical mood’ prior to departure. When you walk down the jet bridge, you see the purple glow of the mood lighting, and it hopefully excites you…” “…people have an emotional and physiological response to lighting. So we decided to shift the colour of our cabin lights during the course of flight. They’re associated with time of day outside or ambient light outside. If you’re flying by day and heading in to dusk, it will reflect the light level outside. It’s less jarring” – Adam Wells, Virgin America [Source: Budget TravelTravel Innovators“]

Disney
As experiences go, Disney have mastered many at their attractions around the world but queueing provides a constant target for designers with a remit to increase enjoyment at any cost. Innovations here are increasingly rare but often involve psychology (see David Maister’s article from many years ago). In this article from the New York Times late last year, Brooks Barnes details some of the cute operational armoury the experts at Disney can deploy:

  • A nerve centre with wait-time monitoring in real-time.
  • The ability to ramp up ride throughput by, for example, deploying more boats on the Pirates of the Caribbean ride.
  • The authority to re-deploy their character talent to the queues so that Goofy can take kids’ minds off the interminable wait.
  • Induce significant crowd shifts by initiating a pop-up parade: “Move it! Shake It! Shift It!” which nudges people to the less populated area.
  • Attention to operational detail to open more kiosks or cash registers, hand out menus and so-on.

Such interventions pervade in a culture of exceptional customer experience. Leaving room for staff to innovate and react in this way ensures that, collectively, the impression and memories users are left with are both positive and lasting. And memories are what all decent experience designers are after.

I got asked recently to write a piece on what might be considered a good opportunity for marketeers tired of the existing promotion calendar. I took an opportunity to assert that I think the marketing communications industry has for too long focussed on the acquisition part of the courtship of consumers. I think we have a great opportunity to work harder to continue to persuade throughout the life cycle – to promote retention with some ‘wow experiences. Working with tools like memory, serendipity, ephemera, transience and humanised language and interaction. All of which are just fancy words which are my attempts to intellectualise the stuff that Disney (v. supra) do so intuitively.

Perhaps I haven’t wrapped this post up quite the way I would normally like to, but these, dear reader, are my thoughts in flux about how I currently think about Experience Planning and the directions which interest me.

Footnote: This post was composed a few weeks ago during a spell when I wasn’t on Facebook or posting regularly on Twitter. I have returned to both sites since then but am significantly less active. I hope.

 

 

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Apple Stores: Experience Design = Great. Reality = Aaagh!

Rory Cellan-Jones writes over at the BBC dot.Rory blog today about the emergence of the Microsoft facsimile of the Apple retail store experience. I contend that we shouldn’t fawn too much over the Cupertino firm’s success here.

I am an Apple fan, albeit one without the disposable cash to have actually bought one of their computers. I have bought several iPods and my iPhone at the Apple retail store. My local store is Kingston [photo: a typical Saturday] and I suspect this store is representative of their mall units in the UK. It’s wonderfully designed inside with clear experience design – the analysis of which is covered well here. The reality is that the store is incredibly popular and consequentially the experience takes a pounding. I’d love to spend time browsing the Apple TV interface and discovering if the paucity of content has improved to the point that I might buy one. But I can’t because on a Saturday I’m lucky if after 5 minutes of trying I have actually managed to get near it. There are lots of teenagers who have absolutely no intention of purchasing nor the money to do so but they’re in the store in their hundreds. They stand two-three deep around £1500 machines taking photos of their faces and warping them, updating their Facebook status’ “in the Apl str, LOL” and generally cooling my enthusiasm for the brand.

Of course I can see that these teenage browsers are prospects themselves in a few years’ time or – through their parents’ wallets – in the near future. I’m not really attempting to make an assessment of the financial success of the Apple store (for which a selection of financials need to be considered). What I am really trying to draw attention to is that we are often a little too quick to wax on about such experiences without actually thinking them through by actually experiencing it. This means ethnographic reporting following a field trip out to the store with a given sequence of tasks to perform/observe. A report under these conditions would surely reveal more about the service experience than the  blind hyperbole of jumping on that jolly popular bandwagon.

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The Obsolescence Treadmill (feat. Nike Mayfly)

Nike Mayfly

Nike Mayfly by moleitau, on Flickr

Followers of my public streams will be aware that I am engaged on a 16-week training programme* to run the Virgin London Marathon on April 17th. This does rather mean that much of my waking moments are preoccupied with all things running. Occasionally my vocational and extra curricular interests collide, as is the case here with the Nike Bowerman Mayfly running shoe.

Alerted to its existence via Matt Jones’ concise post on the Berg blog, I started to think a little more about what this does to strengthen my opinion of Nike‘s marketing function as one that just gets the psychology of the runner.

It may be stating the obvious to some, but Nike aren’t just a manufacturer of sportswear. Their heritage shows a healthy track record (ahem) of producing products based on solid insight within the running community. In the case of the Mayfly this is insight that runners are want to wear their shoes for too long. The ramifications of this are not inconsiderable: worn-down shoes lead to poor form and consequentially impact-related injuries. In addition, enthusiastic amateur runners may well own multiple pairs of shoes aligned to particular conditions: trail, track and asphalt surfaces for example. Keeping track (again…) of the kilometres out through each pair of shoes is a challenge.

In the case of the Mayfly we have a £20 shoe with a tight limit on their effective usage; you get just 100km wear out of them. A planned obsolescence. The shoes have been designed with a tight engineering tolerance such that their performance is notably degraded once the user (runner) exceeds 100km. This fact isn’t hidden, it’s considered a selling point and the shoes themselves feature a manual odometer for you to clock up the km run on the side as an aide memoir and perhaps badge of intent to fellow runners.

So, what’s happening here, isn’t this just a trick to get us to buy more shoes more often? The cynic might suggest so, but let me suggest:

Scarcity: We are a little biased toward placing greater value on items that have a obvious limitation … the scarcity of the distance you can run in these shoes ensure you use them for only the right conditions (e.g. track running) and not perhaps as your daily runner – they’re your best pair.

Anxiety: Nike have form here – Nike+ on your headphones counts you up to the mid-point and then down to the end point of your run, increasing the performance anxiety. The same ticking clock is at work in these shoes, from the moment you put them on you’re running them into the ground. Of course this is nothing new – all shoes wear out – but these shoes makes it notably more explicit.

Reactance: When faced with a limit we’re rather prone to reacting against it (see anxiety above and consider the effect this has on performance). Does this limit actually challenge the runner to exceed it faster, sooner by covering the mileage at a greater pace or running more often? Mayfly runners might find themselves running harder and faster as consequence. There is little in life that is a simple and free as going running, by placing a limit on such a libertarian behaviour the reaction – if largely subconscious – could be profound.

I’ll concede that this might all be a case of me over-thinking a rather crude marketing strategy – planned obsolescence is nothing new after all – and that instead of positive reactance, consumers might actually react by seeing the limit as a weakness in Nike‘s durability and applicability to their sport. An analogous example might be the restrictions printer manufactures placed on their low usage and non-refillable ink cartridges. Indeed, one of the most significant issues that Nike will face is possibility that consumer watchdogs may deem the practise simply unethical. Perhaps in defence of this – and the inevitable environmental criticism – the shoes have been designed to be recycled by the responsible owner.

For the moment I am happy to continue with the upgrade treadmill of my (Asics) shoes on a 500km cycle which (at a current weekly effort of 30km+) should just see me through the 16 weeks.

John

* – Training programme via the wonderful Sam Murphy from her seminal work Marathon & Half Marathon: From Start to Finish

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