
Picture from Fine Country Lifestyle – Devon Farm Shop
I’ve done the same presentation about psychology, seduction and persuasion several times. It changes a bit here and there depending on the audience. I include a few more contemporary examples, add a few gags and throw in the odd bit of data to back things up.
At one part of the presentation I talk about how adding largely meaningless adjectives to products makes them more appealing – so pepper becomes hand-cracked pepper or we add a provenance like Suffolk honey. I’d always think of these off the top of my head during the presentation and, for the sake of a little humour, would try and invent outlandish examples to make the point (an in so-doing probably dilute it). Then last year I was watching the inestimable Stewart Lee when he amusingly parodied the craft-beer industry with some ludicrous names: Gandalf’s Memory Stick, Hogwarts Bukkake and it inspired me to keep doing the same gag.
I must have been holding on to this idea for a while and I got chatting to Dare’s technical director, Charlie, in a cab. Charlie’s got an academic background in English and a similar sense of humour so we naturally came round to the idea that this generation of novel food labels could be done in a random fashion. It seemed so simple to concoct the recipe: take a foodstuff, add a method and a provenance and the result takes an ordinary staple and turns it into a farm shop or artisan product that can be sold with a healthy mark-up.
Persuasive marketing nomenclature, automated with a tinge of comedy.
So we (well he) started building it. A simple JavaScript took items from three arrays (lists of data) and combined them at random in the order: Provenance, Method, Foodstuff. It worked quite well. But, thinking about the old adage of garbage-in, garbage-out, we noticed that some of the combinations didn’t work.
Does it feel right?
At this point we should stop and consider what we mean by work. It’s quite subjective, but you have to think about it a bit. The comedy is about the combinations appearing almost right but a bit outlandish. If you go too far toward the outlandish then it just feels wrong. In some cases this is obvious – the pairing of methods with foods that don’t make sense hand-reared houmous, pulled brioche, grass-fed asparagus. So we started to think about what it was about these pairings that made them wrong and how we could eliminate them. Do you, for example, identify a matrix where methods applicable to foods are deemed ok/wrong? So hand-reared is relevant to all animal products? line-caught is relevant to seafood only? Or do you simply manually edit the list to exclude methods that are too niche? The trouble with doing that is that you reduce the serendipitous moments that make this work. Trying to avoid creating a behemoth that relies on learning or crowd-sourcing inappropriate pairings I set about building an Excel sheet with a series of lookup tables that allowed me to fettle with the source lists and try out combinations without relying on a very busy Charlie to repopulate his script.
Syntax is important
Creating the spreadsheet opened up even more questions. Taking a leap from an unconnected musing I had on Twitter last week, it occurred to me that order – syntax – is an important part of the output. Food will always come at the end but does changing the position of provenance affect the humour or the apparent luxury of the item? To use an example, is Newlyn fried corn a different product to fried Newlyn corn? So the method seems more artisan and niche if it’s Newlyn fried (presumably only a handful of people know how to fry the Newlyn way) as opposed to the corn being from Newlyn and then simply fried? It’s almost the difference between an item being at the bottom of the prestige retail hierarchy and the top.
Aside: Could you put the following retailers in hierarchy of perceived prestige? Tesco Finest, Waitrose Seriously, Marks & Spencer, Whole Foods, Borough Market, Artisan Farm Shop, Selfridges …
Provenance and terroir
Looking at the list we’d made for provenance it was clear there were two things going on. Once was about the association a place had with the growing or raising of food and the other was about what this meant by association. So the concept of terroir is that the geography, geology and climate of a place affects a foodstuff. It’s hugely important in wine and coffee to know the place it’s come from, but also in items like meats or vegetables (Hereford beef, Norfolk turkey). It gets more complicated when you add in the method of preparation or the regional significance of a recipe (A Bakewell tart, a Cornish pasty) or get super-niche and choose a specific producer Blacker Hall quiche. Consequently, the list we compiled is composed of places that have strong associations with food – largely agricultural counties, coastal locations and regional recipes. I then scoured a list of Britain’s top 50 farm shops and delicatessens for examples of artisan-sounding producers
What’s a method, what’s a foodstuff?
Related to our thinking about ordering and the awkwardness of pairings it became apparent that the foodstuff could be the array that includes a variety of methods specific to that food. So, instead of simply putting pork we could add pulled pork to the list. We could have scallops and hand-dived scallops. This would mean that we wouldn’t need to worry about hand-dived pork coming up but we could keep the fancy-pants descriptor of hand-dived to make the scallops seem more interesting. It’s fair to say it had stepped away a little from the original plan to have a simple 1+1+1 = 3 pattern (but that was about to have another twist anyway). We started to think a bit more about what constitutes a food and that complicated dishes don’t work so well as items that are atomic or simple but this wasn’t clear cut. Bakewell vanilla-infused cupcakes works but Jersey broiled yoghurt doesn’t. For every decent example involving brioche, sourdough, quiche, pasties there were far more decent examples involving single ingredients – asparagus, quinoa, lentils, beans, chicken. Once again, order plays a part here and having categories might help solve this. Hold that thought.
Something extra
Finally, after about two days fiddling about in Excel and chatting to Charlie we decided to throw in another part to the concatenated string, a garnish perhaps. We had a randomly-appearing descriptor that affected the overall product. It could be vegan or gluten-free or giant. So, not so-much a method or a provenance but in the spirit of the type of thing that gets added to nomenclature to change the perception Clearly the taxonomic importance of vegan/gluten-free over micro/giant is worth bearing in mind. It many cases it works wonderfully: Giant sugared Herefordshire pudding in others not so well Salt-Baked Pommery Vegan Steak Pies, so it’s fair to say that becomes a matter of user preference. Which leads us neatly on…
Getting it out there
After a while you realise there’s loads more you can do and several of these things made great sense. I always loved the Urban Spoon app that helped you find a restaurant matching a series of criteria at random, the trick was that you could lock down the most important part of your criteria – for example price, and then leave the random bit to choose the genre, location or both. It strikes me that this might be a nice add-on to our generator. You might lock-down the foodstuff and just play around with random combinations of qualifiers – the most fancy chicken product you can find for example. Then there was the consideration that this could have a crowd-sourced element; users could work in volume to rate the best combinations or highlight ones that don’t work. Clearly this would mean a lot more coding effort than we could afford to spend. What about supporting unique URLs for each combination so they could be shared or copied straight into a tweet link. And finally, what about categorisation? would this be better if you could focus-in on drinks, ingredients or prepared products like quiche, cakes, pastas.
Everything’s a remix
Back to reality and I realised fairly early on that this wasn’t that new. There are about ten thousand ‘generator’ sites that compose sitcom and film character names, craft beers and, perhaps channelling a little of the Bill Bryson observation on British place names, a village name generator. What I rather like about all this is that it seems to be most effective with our wonderful language here in Britain. I hastily trimmed out provenances that weren’t British and have tried to keep the foodstuffs a little native, scattering a bit of brioche or salami here and there does work but one must be parsimonious. when the strings get a bit long and they pick up quite specific methods like -infused or cold-pressed it can definitely feel a bit Heston Bloodyhell (sic)
To what end?
So, where does this leave us? Perhaps one day Charlie and I will get a public facing version up, designed hopefully around a style that befits the point-of-sale references we see in hipster marketplaces. A tool that uses some of the functionality we’ve mused about and ultimately becomes a playful little twitter stream. I like the idea that you could run this for 6 months with a voting mechanic, gather the data and establish a shop somewhere in a quaint Cotswold market town (Greater Drowsisle?) that sells products derived entirely from this output.
In the meantime it has given me a great chance to revisit ontological thinking, nomenclature and linguistics and logic. Any opportunity to play around in those fields can’t help but contribute to my understanding and enjoyment of the job I do on a daily basis.
A selection of how it works (or doesn’t).
UPDATE: Try it out for yourself with our artisinal food generator

Rushop Edge (Derbyshire) gives great visibility to the task ahead (Photo: John Gibbard)
One of my most persistent habits is the use of analogies to describe user experience problems. I don’t always get it right, occasionally this means that I’ve made the concept harder to understand and everyone leaves the conversation a little more befuddled.
Today I think I got one right though, largely because my work and non-work life have been in close proximity this past month. I recently returned from another sojourn to The Lake District and during my fell walks it occurred that arduous ascents draw strong parallels to the most problematic interactions we have online and in-store. Several years ago Stephen P. Anderson showed a graph designed by Joshua Porter that bore an obvious resemblance to a mountain. In a task we have to surmount a peak, we have a certain amount of motivation to perform this task and consequently we can increase success rate by either making this mountain easier to climb or making the motivation to climb it even stronger.
Tasks are not always (in fact they are rarely) single peaks of effort. When these tasks require multiple deployments of effort it’s really important to help the user understand their position in the overall challenge – how much they’ve completed, how much there is left to do and what the reward (benefit) is of completing it.
One of the jobs I’m engaged with a lot is the design and development of transactional forms – particularly for financial services organisations. Investment modelling, quotes, illustrations, that sort of thing. These are tasks that typically have a large number of requirements for data capture – many of which are regulatory mandatories. This means, simply, that we can’t make the mountain much smaller. What we need to do is help them climb it and make them want to climb it.
A way in which we can do this is through reducing the task to smaller steps, sometimes colloquially referred to as ‘eating the elephant’ but in cognitive psychology it’s part of what is known as ‘chunking’. (Aside: strictly, chunking is part of how our short-term memory behaves but it has become shorthand for the manner in which we reduce tasks to related component parts).
This isn’t easy to do. There are a host of ways in which we might design a chunked or sequential process. We might ask one question at a time, we might ask a cluster of questions. These clusters might be related to concepts you know (e.g. ‘about your savings’, ‘your payment details’) or they might just be related to how the system or business needs the information (e.g. ‘Some assumptions we have made’, ‘Things you need to tell us about’). The manner in which we present information has profound effects on how much effort we perceive the process to be.
A common technique I see is to cluster questions together and hide additional questions (through the very sensible method of progressive disclosure) but giving the user false hope that they will proceed through the task rapidly. So you might, for example, see a 3 step process but after a few questions you realise that step 1 is actually about three different steps and despite completing fields and perhaps even clicking a next or continue button, you’re still on step 1. These are the false peaks. You think you’ve reached the summit when you reach the next or continue button, only to find that there are another load of questions to complete.
What effect does that have on your perception of the remaining steps? How can you determine how far you are through the process and what you have in store? It has just the same soul-destroying effect on you as climbing a mountain where the eventual summit is hidden behind a series of maddening false peaks that make the task ahead infuriating.
We recently proposed a number of alternatives to a data collection process and one of these was to show everything on one long page. Much like a traditional paper form, customers arrived at it and sized it up (ie. they scrolled all the way to the bottom before inputting anything). They got the measure of it. It might have still intimidated them but at least they knew what they were letting themselves in for. In effect, to hammer the analogy, they got a great view of the path up the whole mountain.
Sometimes of course it’s likely that the majority of users will only need to complete a fraction of those questions – and so we show them a simpler, more likely path and find ways to handle the exceptions/outliers. So, like so many user experience problems, there must be a happy medium. The great thing about digital is that we can find this optimum ‘happy medium’ through multivariant testing. We can put out versions of our forms in full-length, clustered paginated, question-by-question or accordion formats. We can trial progress indicators with major sections, major and minor sections, with labels or with numbers. All of these things can lead us to create data capture that is more successful for user and the client (business/organisation whatever).
Translating what can sometimes feel like fiddly user experience problems into tangible, real-world analogies can therefore actually be quite useful. We all know what it’s like to slog through a form and we might well know the pain of what if feels like to climb a tortuous hill on foot or by bike. Fortunately whilst we might not be furnished with the ability to change the profile of mountains, we can certainly furnish our digital travellers with a much more agreeable route to the summit.
My Dad used to work in the City. He’s always been a great source of information about investing and financial management. He recently sent me a snipped article he found in his weekend papers (there’s an aside story in there about his old-school physical sharing versus digital, for another day). The article [“Tracker funds that could come off the rails” – Emma Wall, Telegraph Money 18-May-2013] was about passive investing and exchange traded-funds (ETFs). He sent it to me as I’ve been looking at different ways of saving that will provide better returns than lazy cash ISAs and ‘high street’ fund packages.
My search for a solution had be prompted by looking at Nutmeg, an up-start provider of ETF investment portfolios that simplify it just enough to make it accessible to the Everyman but with enough scope to receive better returns than you might manage from the big name brands. The article began with the intention of bringing clarity to the complex world of investment options (it started by explaining what bonds were) but ended up doing nothing of the sort, and if anything, making it seem even more complicated and seemed to be suggesting tracker ETFs were bad but I couldn’t work out if there were circumstances where they might be the right solution. Emma Wall, or the ‘experts’ she got comments from, really did make a mess the piece, it became incomprehensible and I’m in no way an idiot with no financial knowledge.
Others have mused that the sheer complexity of the financial markets today was a significant factor behind the world economic crises of recent years. Simply nobody can or could hope to understand the system. In order to make the best of it, of course you’d have to pay for expertise but the industry has made its products so impenetrable that even when it’s simplified is just way too difficult to get a handle on. Naive investors like me end up leaning on the simpler services like Nutmeg or the high street but in doing-so are excluded from the best returns and are penalised with considerable fees and a form of pseudo fund-management that the more complex products don’t. I know there’s no such thing as a free lunch and it pays to become more educated in this sphere but I’m not sure it’s that fair a system right now as it so heavily penalises all but the most educated investor.
Nutmeg’s saving grace is that it is at least transparent in what it’s doing and charging and, because I’m quite the digital magpie, I’m rather attracted to their interaction design. In general though, this is doing little for my ongoing despair of the FSA and the industry that talks a lot about being ‘clear fair and not misleading‘ but each step toward that finds us further and further away
Every day when I work with FS brands I try really really hard to challenge this self-serving obsession with elitism and complexity but I do wonder if I’m pushing a boulder uphill when the underlying products and markets their based upon are so ludicrously difficult to unravel.
http://www.youtube.com/watch?v=Zr1s_B0zqX0
A series of videos, one presumably a TVC, are a clear indication alongside the WWDC keynote this week that Apple is all about design, designing for people and a slavish attention to quality and purpose. It’s hugely encouraging for those of us in the industry of making [digital] stuff better for people. Even if I don’t particularly like the iOS 7 palette…
Back in January I posted an assertion that customer service isn’t hard to do. Sometimes I leave people wondering why I get paid a nice salary to pontificate on this stuff as it’s all pretty easy and largely the articulation of common sense. It’s the same argument I used to hear when telling people about the ‘obvious’ results of academic psychology studies. It’s easy to start believing this stuff and even though certain designs and designers are lauded for their pursuit of the obvious, others are called out as snake oil salesmen. Krug‘s done a nice line in books that make it plain how simple this all is.
This week, however I read two important posts. The first being from Harry Brignull, Senior UX at Brighton’s Clearleft. In his posts (slides and notes) he explores the mistakes he and the team made on the way to delivering the successful app experience for The Week. It rang true to read of his frustrations as blindingly obvious interface and navigation elements were wilfully ignored by apparently stupid users. How I nodded along recalling my recent experience with Treejack when my simple and straightforward site architecture for a major British institution was exposed as confusing and muddling one to users in a 500-person remote test. The second post, far more important and sobering, was the analysis of the last moments of Air France flight 447 (Popular Mechanics and Telegraph articles). With the recover of the various voice & data recorders a clearer picture of what happened on the flight deck emerged but, crucially, why the pilots behaved the way they did in the face of apparently obvious warnings and information has proved both incredibly complex and rather contentious.
This is where cognitive psychologists, engineers and really incredibly talented people are earning their crust. Analysing, exploring, experimenting and evaluating the hugely complex elements at work when we interact with systems. Our irrationality and unpredictability are being explored in light hearted ways as we persuasionists are asked to design new campaigns and digital experiences but when these forces work against us in catastrophic ways it causes us to pause and remember our colleagues and peers’ role in solving these riddles.
I might not be designing an error-proofed flight deck any time soon but I think it’s about time I stopped underselling our value quite so much. The work we do is complicated and rewarding, whether it’s saving lives, producing a digital magazine or shifting some more products. One of the final persuaders for me to transition from psychology to HCI was James Reason’s book Human Error and my course under Dr. Phillip Quinlan at York where we explored a variety of complex scenarios leading to catastrophic human error. Understanding the part designers had to play in helping us protect us from ourselves was a strong motivator. The book still sits on my shelf and I would heartily recommend it to anyone in this business.
News reaches us today that Draw Something, a game I’m not ashamed to say I recently played A LOT, is suffering a sharp decline in usage. Unlike Angry Birds or similar meteorically successful mobile games, Draw Something exploded very quickly, peaking in April and has boomeranged – at least for frequent users – in recent weeks.
The BBC article raises the argument that this might be due to a general drop in appeal but doesn’t really explore what the pathology of this malaise might be. Here, for what they’re worth, are my thoughts:
Connection
One of my biggest bugbears with mobile app developers is their lazy attitude to making their apps work without a connection. Designing and testing an app in a production house with a gigabyte network is great but it’s not the real world. Draw Something is a time-killer app that’s perfect for the train, the tube/metro, planes and so-on – i.e. all the places you can’t get a reliable connection. That Draw Something insists on a connection is an Achilles heel. It wouldn’t be hard to design an offline process where you could complete your drawings and the data is cached to send next time a connection is obtained.
Regionalisation/Regionalization
The game used an American-centric dictionary and American-centric references. Obscure pop artists, minor celebrities and TV shows would regularly appear in the word list and lead to frustration as you’d have no idea who these people or items were – and could be pretty sure your friend wouldn’t know either. Cue using up valuable bombs to get new words. How hard would it be to localise the word database? Even when you did know the word the spelling might be the Yank version … again, easily fixed.
Effort
Roz points out that each game actually takes quite a bit of time. From the viewing of the other player’s guess (even if you skip it) to then watching the other player’s drawing. As an aside, even though there’s fun in seeing the construction of an image, especially when done by an artistically gifted friend, I still want to skip to the end and see the final image in most cases. If you could just do your guesses and and leave the drawing bit until you have more time, that might make it feel a bit more manageable. There’s no ‘I’ll just have a quick go’ process built in to the sequence.
Inundation
All of those elements add up and As Ben Griffin says, the app was initially easy to manage as you had two or three friends playing. Once it became successful you could find yourself inundated with drawing requests. Compounded by the time it takes to play each game this meant that you are having to administer an ever-growing and impatient list of friends wanting to play. It’s a nagging list that feels like an unmanageable inbox which you, albeit in a mild way, resent and duly avoid.
Whilst I’m confident that Zynga and the team behind it will continue to develop the app and ensure its long-term success (releasing commenting features shows it understands how people use the app – replacing artists writing messages to each other in the first frame), the undeniable failings I describe above do give us pause to reflect what makes a truly engaging mobile game experience that, importantly, can scale with popularity.
In the meantime, take a look at this collection of the most-talked about Draw Something efforts.
This week I had the pleasure of presenting to our Planning department at Dare and, whilst it’s not a new topic to many readers of this blog, it’s certainly rather popular – in fact, one could say this tool is sine qua non to the kit-bag of any Experience or Strategic planner in the advertising industry. And so it came to pass that I spent 45 minutes talking about seduction.
Firstly I’d like to express my thanks to Stephen P. Anderson without whom much of this presentation would not have existed. It was inspired and informed by his excellent book Seductive Interaction Design which is currently trading at an excellent price on Amazon in paperback & Kindle editions.
I presented not in terms of rules or mere anecdotes but tried to provide practical examples of where we have been and could be seduced into acting on – and this is important – hitherto-unexplored motivations. I chunked the slides into a series of moments in our encounters:
Aesthetics
From the utilitarian beauty of Google and Craigslist, to the the viscocity of the Apple iOS and taking in examples such as the role of female faces in encouraging ‘LiveChat’ encounters, I hope my audience could see the value in paying attention to what our experiences look like and what this says about our brands and the memories users take with them.
Tease
The ‘Stop Looking at my bottom‘ line on Innocent smoothies was a good example of being playful in seducing people, I’m sure there are plenty of quirky examples of this sort of stuff digitally. Sadly many of these are Error 404 pages that – if we’re good our jobs – our users shouldn’t see very often. After writing the presentation I came across this great example of copy on an Ocado email which represents a playful tease. Then there’s more obvious playful activities like the randomising functions you find on Wikipedia, Google’s Lucky button and so-on. Though few will ever beat Ben Fold’s Ode to Merton chat roulette.
I always like the anecdote that Apple had to make their random function on the iPod less random in order for it to feel more random.
“As humans, when we come across random clusters we naturally superimpose a pattern. We instinctively project an order on the chaos. It’s part of our psychological make-up. For example, when the iPod first came out and people started to use the shuffle feature, which plays songs in a random order, many people complained that it didn’t work. They said that too often songs from the same album, or the same artist, came up one after another. Yet that’s what randomness does – it creates counter-intuitively dense clusters.
‘We’re making it (the shuffle) less random to make it feel more random’: Apple CEO Steve Jobs changed the feature on the iPod after complaints from users In response to complaints from users, Jobs changed the programming behind the feature: ‘We’re making it (the shuffle) less random to make it feel more random.’ In other words, each new song now has to be significantly different from what came before, so as to conform to our expectation of randomness. Which isn’t really random at all.” – Alex Bellos
Then it was nice chance to show how figuring out and being stimulated by patterns can create compelling interfaces – which clearly meant reminding people of my award-winning work with Stefanie Posavec on myFry. I talk a lot about intentional friction when reminding people that user-centred design isn’t always about simplicity. After all, we all love a good poka-yoke, and so a bit of mystery like the Hot Wheels mystery car or the don’t open reward envelope is another example of intentionally making life (achievably) difficult in order to deepen the sense of engagement.
I closed this section by talking about how Cityville and Good Reads are great examples of interactions that allow users to play and be themselves, expressing themselves and their creativity. Cityville is a much bigger topic in terms of (eugh I hate this term) gamification which I didn’t have time to go into.
Subtleties
As Stephen points out, it’s all well and good talking about CityVille and Innocent and seeing how fun brands can apply such approaches but what about when you’re dealing with a major financial services provider? It’s important to demonstrate that you don’t need to change the copy throughout your site or develop a game but rather just look at the little moments that make a difference in terms of perception and play to our existing biases. The classic Leventhal, Singer & Jones (1965) study at Yale led me in to showing two coffee loyalty cards for Cafe Gibbo. Both needed 10 stamps to achieve a free cup but one had the first two (of 12) stamped whilst the other was simply 10 blank circles. I asked the group to think about the behaviour that might result if the former card was stamped in front of you by a staff member who looked like they were doing you a favour whether that sense of reciprocity would be a sufficient nudge to you continuing to use that card. Perhaps it would. Pointing out that our decisions are not always economically perfect (both cards had the same economic effort to complete them) was important in establishing our irrationality.
Of course this kind of stuff is nothing new to people in the hospitality industry; salting (or seeding) the tip jar, applying choice architecture to restaurant menus, this kind of thing shows the history of the real world application of persuasive techniques. techniques we consumers readily accept as fair game. In restaurants it might even be as minor as putting a glass seeded with an empty monkey nut shell next to the dish of unopened kernels to suggest where to put one’s waste. On the web we see the value of order bias in the fact that Google and SEO companies makes a living from people clicking the first thing they see on the search results page and that having something visually promoted has a powerful effect.
Here I showed our own bit of choice architecture where we reduced the overwhelming choice offered by Standard Life’s Investment ISA to present 5 ‘bundled’ simple choice offers on the application form. Option one is to take one of these pre-packaged solutions, Option two [the ‘experts’ choice] was to select from a supermarket of funds. Not only did we hierarchically structure the page to promote the path of least resistance, but we used strong visuals and human-centred introspective copy: “Comfortable choosing from a wider range?”.
Even something as simple as Facebook showing you the friends you will lose touch with when you deactivate your account is a clear example of using loss aversion (our tendency to disproportionally value things we have above those we do not) reciprocity (your friends have shared their information with you..) and social proofs (everyone else is here) to – in their case – significantly reduce the number of deactivations per year. A few words about the power of emotionally intelligent signage and hopefully the point was made, this doesn’t need to be massive.
I couldn’t resist pointing out the classic HCI logic in the goal-architecture that means you get your card back at the ATM before your cash so that you don’t walk off with money and forget your card if the sequence was the other way around. A simple sequence decision.
Making a commitment
To close my 45 minutes I wanted to touch on how making people do something different for a second, a few minutes even, can be incredibly powerful but that long-lasting behavioural change is incredibly difficult and complex. Perspective and influence over time from the herd and an array of variables means that designing such solutions is fraught with challenges. Though I didn’t mention it at the time I have talked before about my relationship with my energy supplier. Having used an energy monitor and post-usage data I was able to reduce the amount of gas and electricity I used at home, but after a while I realised I wasn’t getting any better. I’d reached a plateau in savings, all my devices were low energy or used at their most efficient settings and so-on. I lost interest and stopped looking at the monitor or my reports. My usage crept back up. The classic YoYo seen in dieters and addictive behaviour like smoking.
It’s not enough to take these examples above and apply them to solutions as varied as increasing up-sell on insurance products, shifting metallic paint on new car configurations, moving people to a different mobile tariff, quitting smoking or eating more fruit and veg. Each instance requires a deep understanding of the specific problem, it’s motivators and triggers.
Which seemed a perfect time to call on Fogg. Running out of time now so if you want to know more about the application of behaviour change then do seek out these useful kits:
Finally,
In the coming months I hope to be able to share with you some of the excellent work my team (Aarti Dhodia and Tom Harle) have been producing to bring behavioural influence to an exciting service to be launched by one of Dare’s clients. Until then, I hope you find inspiration and enjoyment in the examples here.
Last year at dConstruct in Brighton, Kelly Goto (in a rather rushed, though charming, presentation) mentioned that we were reaching a point where user experiences were now, generally speaking, easy-enough to use. Not brilliant in most cases, but at a sufficient baseline that it was hard to find atrocious examples of user experience.
Perhaps in North America. I recently went to Canada for the first time in many years and was instantly reminded on my first night there with Deb and Naomi, that the tipping-culture of the colonies is such that customer service is just consistently better. The simple motivating economics of working for tips begets a better experience. Here, not so much.[Be warned, what follows is a definite White Whine/First World Problem].
Stovax for example. I’ll try and keep this short. 2 Years ago we had a wood burning stove installed. I bought it online to save money, I had it installed by a local company. I think it now needs a service. I think this because I’m risk-averse and conscious that there are things like CO2 that can leak (possibly fatally) if not checked.
So, I start the process of trying to get it serviced. I start with the manufacturer, using their site to locate authorised resellers and service agents in my area. That was painless, their site allows me to see those offering service too, so I don’t need to bother retail-only outlets. But then it unravels. Each shop I emailed said they wouldn’t do it. Nobody would come out for a small fee to make a potential future customer happy. It begs the question why they would even say they were service agents. I got short shrift from all of them:
Galleon Fireplaces in Surbiton (Stovax’s preferred retailer) – Would not service a stove, despite it being less than 2 miles from their store, as it was not purchased from them. But they never responded to my email asking, I had to call in to be told, bluntly. In fact in all the dealings I’ve ever had with them to buy accessories they’ve been incredibly surly and rude on the phone and in-store.
EcoFires in Fleet – Despite selling us the stove, and despite several emails, Peter Hillier and Phillip Edwards never responded to my enquiry at all.
The Original Grate Expectations – Did respond by email but would not service a stove they didn’t install [despite me being told by Stovax they would].
The Fireplace Shop, Guildford – Neither Max nor anyone at the shop ever responded to my email
Croydon Mechanical & Electrical Service – Never responded to my email.
Cast Iron Fireplace Company – Listed on HETAS as a service agent for stoves yet Maureen was quick to respond to me to say “we do not carry out any servicing”, when I pointed out that they’re listed as such, she passed the buck and said it was not their site and they’d simple ‘suggest they change their wording’.
Kindle Stoves – Teddington, Did respond and Clare actually explained why they wouldn’t take on a small job like that during their peak installation season, providing some financial justification and pointing me at a possible solution.
By this point I was exasperated and chased it up with Stovax pointing out that its dealer network was failing customers. And yet again, it’s just a poor generic response.
It took [edit]17 days to respond to my email and when they did they simply said they don’t service (I wasn’t asking them to), then saying their dealers do (well, they say they do but they don’t). It took another 12 days after I replied that they said [paraphrased] ‘not our problem, blame the retailers’ and in doing so were entirely not bothered that I was unhappy and that their product was unusable. Instead they just blindly pointed me at more retailers that I’d have to ring/email. They passed the buck and instead acted as a reluctant and largely unhelpful directory service. In the end it was nearly a month after my original website enquiry that the chain of emails with Stovax Customer enquiries ended without a single apology for the delay in responding, the poor service from the dealer network they rely on or an acknowledgement that their emails had all the human tone of an automaton. Their website still suggests the same retailers. And this from a company that paid one of their directors nearly £500k in 2010.
Email customer service has allowed the agents to filter and respond in their own time, to not have to listen to a frustrated customer and to hide behind anonymity and stock responses.
What I just don’t get is that it’s not hard:
1. Respond quickly – email isn’t an excuse to sit on a problem until you can be bothered to get round to it, if you don’t have the time, employ more staff, change your working practises, don’t make the customer bear the burden.
2. Be personal – stock responses feel horribly generic. Named customer service representatives are much much better, it helps customers feel they they are being treated as a human being.
3. Always, always offer a solution – Several of the emails from the retailers and the manufacturer basically just stated the situation ‘we can’t help’ missing the irony that this itself is not helpful. Even if you can’t help, try to offer a solution where somebody else can so that the customer can at least associate you with some goodwill.
This stuff seems so obvious, common courtesy, manners even. Sadly, to suggest we’ve reached a baseline of good experience in the face of evidence like this is naive in my opinion. Small British business like those above you would think would be chasing every customer tail going in a time of financial prudence. Instead they’re sitting-on and mismanaging communications with potential new sources of revenue. They’re now in a situation where their reputation for at least one customer is permanently online, searchable and on-record as a bad one.
I’ve never had a strong urge to run a small business but I’d like to think that, if I did, I’d at least manage the customer experience from sale to service a damn site better than most of this lot.
UPDATE 17:57 25/Jan: Credit where it’s due, I have heard already this afternoon from Alun Williams at HETAS (industry regulator) and Stovax both of whom have be conciliatory and, in the case of the latter, are investigating.