Tag Archives: UX Strategy

The quiet panic of parenting in a digital world

A moody, hyperrealistic photograph shows a teenage boy and an older man, presumably his father, sitting across from each other at a wooden kitchen table in muted, late afternoon light. Both are absorbed in their smartphones, their heads bowed. A single slice of toast on a white plate sits in front of the father, while two closed books are stacked near the boy. The light filters softly through sheer curtains behind them, illuminating a quiet, timeless kitchen. The scene evokes a sense of mutual disconnection and the quiet ache of modern life.

When I was around 15, I’d get into trouble for calling a girl I was ‘seeing’ after 9pm on the house phone. I remember the jeopardy when her dad answered. It wasn’t just awkward, it felt catastrophic in that very teenage sense. There was no texting, no soft-launching your feelings via Reels. If you wanted to reach someone, you reached their entire household. Privacy was negotiated in real time, and a cordless phone allowing you to slink off to a private corner was borderline futuristic.

I mention this not to romanticise a pre-digital age but to mark a boundary: I don’t truly understand what it’s like to grow up now. Not really.

We’ve been told, often with good reason, that today’s teenagers are in trouble. Jonathan Haidt calls them the “anxious generation”, a cohort rewired by phones and social media. Since around 2012, adolescent mental health (especially among girls) has deteriorated alarmingly. Haidt blames the smartphone: a device that didn’t just enter childhood but, frankly, annexed it. The evidence is worrying, declines in sleep, attention, face-to-face connection. An uptick in self-harm, anxiety, emotional exhaustion. The argument isn’t hysterical. It lands.

But Dean Burnett suggests we’ve misdiagnosed the patient. The panic, he argues, isn’t just in the teens, it’s in us. The parents, the teachers, the adults nervously refreshing headlines while peeking at their own screen time stats. According to Burnett, much of this alarm stems from a mix of generational disorientation (a kind of collective unease that what we grew up with is no longer relevant), recurring moral panic, and good old-fashioned ignorance. We didn’t grow up with these tools, so we assume they’re harmful. We project. We catastrophise. We fear what we don’t fluently use.

The result is a pervasive sense of being at a loss. Some parents clamp down, banning apps, enforcing rigid rules on screen-time that feel increasingly arbitrary. Others detach, paralysed by the sheer bloody complexity of it all. But the most common response that I pick up from parents around me is probably the most human: low-level dread wrapped in middle-class guilt. We don’t really understand what our kids are doing, but we feel complicit anyway.

And then, just as we start to piece together a measured response, “Right! phone-free supper time!”, delayed access, schools running digital literacy workshops, the next threat pops up. Welcome to Whack-a-Mole Parenting. Just as the cultural tide begins to turn on one device, another rises, this time more subtle, more embedded, more seductive.

A recent Substack essay by Cal Newport took this from another angle. Reflecting on Ezra Klein’s critique of The Anxious Generation debate, he argued that we’ve become so beholden to statistical validation that we’ve lost touch with our own moral instinct. That rings uncomfortably true. We don’t just hesitate to act, we hesitate to know. When it comes to phones and parenting, our sense of what’s right is so often deferred, diluted, or apologised for.

Take me, for example. I ask ChatGPT more (personal) questions, now than I ever asked Google. Some are practical: how to structure an email, what to cook with these leftovers, when should I plant out these seeds. But others are… not. I’ve caught myself consulting it about health worries, internal dilemmas, parenting doubts, things I wouldn’t bring up at dinner, or even necessarily with my family, my friends. Because it remembers. Because it adapts. Because it flatters you by bending to your will.

And this is me: a reasonably grounded adult with (I hope) a steady compass and a mild allergy to digital hysteria. Yet even I find it maddeningly addictive. Not the technology itself, but the relation. The illusion of being known, helped, mirrored. I can only imagine how powerful this is for a 14-year-old who isn’t just seeking answers but identity.

So the question isn’t whether smartphones are making kids anxious. They are, in some ways. But the deeper story is that we’re all overwhelmed by the sheer pace of paradigm shifts. We can’t metabolise one tech wave before the next hits us in the face.

What Would Good Design Do?

This is where design comes in. Not as damage limitation, but hopefully as orientation. The best design doesn’t just solve problems. It asks better questions. Like: what rhythms support attention? What thresholds help people feel held, not hijacked? How can digital relationships exist without replacing the real ones?

The design problem is not abstract. It’s visible everywhere. Think of Snapstreaks – a design mechanism that rewards compulsive interaction with digital trophies. Or TikTok’s For You page – a personalised feed of videos that TikTok’s algorithm thinks you’ll be interested in, which notoriously appears to learn vulnerability faster than it learns taste. These aren’t neutral tools. They’re attention economies wired for compulsion, not care. If you’re a parent watching this unfold, it’s not just confusing, it’s existential.

Anna Dahlström, a UX designer and storyteller I trust deeply, put it like this: “We need to design this—not as a roadmap, but as the future we want our kids and their kids to live in.”

A brief aside here: Earlier this year, OpenAI’s Sam Altman and LoveFrom’s Jony Ive announced a collaboration to create a physical device for the “AI age.” They talked about daily rhythms, calm interfaces, emotional connection. And while their vision sounds noble, it also confirms the underlying anxiety: that our tools are no longer just functional, they’re emotional infrastructure. If anything, their announcement makes this conversation more urgent. Because the question isn’t whether the tech will be beautifully built. It’s whether it will reflect what matters.

That means not just critiquing the addictiveness of AI companions, but imagining something better. Less extractive. More human. Here’s what that might look like (after an hour of making notes this morning):

  • Design for pause, not push. Platforms should default to stillness, not stimulation. Kill the endless scroll. e.g. “You’ve seen it all, for now” or opening to a prompt rather than a firehose of dopamine content, or making ‘like’ less of a tap and more of a hold, restricted to just a few per day. Default to a quiet mode after 20 mins. Ask a user “why are you sharing this?”
  • Design for self-awareness. Don’t just track engagement. Track how users feel when they leave. Make reflection part of the loop. e.g. “How did that make you feel?”, reporting this along with screen time weekly reports. An in-app emotion metric that algorithmically analyses your interaction cadence, scroll patterns, message tone.
  • Design for companionship, not substitution. If AI is going to listen, let it redirect. Let it nudge us toward real conversations, not just simulated ones. e.g. “This sounds important. Have you considered talk to [name]?” or helping the user plan social activities, remember dates or conversation starters.

The tools aren’t going away. But the way we design them can still reflect care, pace, and conscience. That’s not a nostalgic idea, it’s a classic UX problem and one worth solving.

Coda

When I was a teenager, the phone was something you had to ask permission to use. Now, it’s something we all struggle to put down. Maybe the answer isn’t more rules or fewer apps. Maybe it’s knowing what to do with ourselves in the quiet space that’s left when the screen goes dark.

That’s where design still has a role to play, instead of locking us out, it guides us home.

AI disclaimer: This piece was written by me, but I used ChatGPT to sub-edit, surface research, help shape the structure, and keep the tone aligned with my voice. The experiences, perspectives, and final edits are mine. AI also produced the tag list, excerpts and image that accompanies it.

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Amazon’s UX: Why Customers Ignore the Chaos

Amazon’s interface is a mess. Everyone knows it, doesn’t matter if you’re in the industry or you just use it to buy lightbulbs, the odd book and some fancy Tupperware. It’s the digital equivalent of a hoarder’s house, clutter everywhere. A friend of mine once memorably described looking for something as like “rummaging through a warehouse with a torch”, but [she does it because] “I know the bloody thing I want is in there somewhere”. On any given part of the site there’s inexplicable stacks of unrelated items, and a sense that at any moment, something might fall on you. My particular hate are sponsored listings, intruding like pushy sales reps with their irrelevant nonsense while you’re on the way to buy the actual thing you searched for (although sometimes the actual thing turns out to be a not-quite-there copy from some random far-east factory). Genuine customer reviews also get buried under an avalanche of SEO-stuffed nonsense, and yet, dear reader… here I am, ordering 90% of what I buy from Amazon. And you do too.

However frustrating the experience, it isn’t bad enough to drive people away. Fast delivery, sheer product choice, and a checkout process so frictionless it should be flagged with Gamble Aware. All of this outweighs the UX sins.

So, Does UX Even Matter?

It is a question worth asking. If a platform’s core proposition is so compelling, with cheap prices, instant gratification and no meaningful alternative, does the user experience really determine success? Or does it just need to be functional enough?

The Amazon Conundrum

Armchair critics love to dissect Amazon’s UX. In the dark corners of the UGC web, Reddit threads are full of users raging against the chaotic interface. Tech journos lament the aggressive Prime pushing, the pay-to-win search results. On paper, it’s a usability horror show. But let’s be clear, Amazon isn’t neglecting UX. It employs entire teams of UX designers, researchers, and engineers who are constantly refining the experience. Not to make it more elegant, but to make it better at selling things. If adding another sponsored listing increases revenue, they’ll do it. In 2022 alone, Amazon made over $31 billion from its advertising business, largely driven by these placements, making it a core part of their revenue model (Vox). If customers still find something to buy despite the friction, then as far as Amazon is concerned, the system is working just fine. The difficulty we have as UXers is understanding and reconciling this. Because we see ‘Sponsored’ listings trump the actual best-result search listing we say “This is wrong, users hate this!” but somewhere deep in Amazon HQ is the data to say, “You know what, they actually don’t, and here’s some more $” (EcommerceFuel and others provide further context on how Amazon’s sponsored listings work and why they persist). The same logic applies to other blunt instruments like relentless pop-ups (deeply irritating but demonstrably effective at nudging hesitant users into making a decision) and those blinking, anxiety-inducing countdown timers all over that Instagram brand’s shop aren’t there by accident either.

When UX Takes a Back Seat

Of course, Amazon is hardly alone. Plenty of other sites with objectively terrible UX remain dominant because their value proposition is simply stronger than the frustration they cause:

  • Booking.com drowns you in pop-ups and ‘Only 1 left at this price!’ warnings. Yet its vast selection and competitive pricing make it impossible to ignore.
  • British Airways’ website looks and feels like it’s been trapped in 2009, but people still book flights because, they will always believe the brand stands for something British and the pilots are the best trained and most decent in the skies.
  • Vinted The latest upstart eCommerce brand is having a runaway success in the UK but this is absolutely down to the simplified sell-send logistics and payment process, and definitely not to the bloody awful filtering and product exploration UX (seven different ways to filter on Ralph Lauren sweaters anyone?).
  • GP surgery websites, National Rail, car park booking systems, there’s a vast ecosystem of poorly designed necessities that survive because users effectively have no choice or poorly rationalise their value/essentialism.

This phenomenon isn’t anecdotal or lost on UX thinkers. As David C. Wyld argues in The Endless Battle Against Bad UX, poor usability is pervasive in major companies, and fixing it isn’t always a top priority. Similarly, The World is Running on Bad UI (Michal Malewicz) notes how many essential services and platforms operate on clunky, outdated interfaces yet remain functionally irreplaceable. Their insights reinforce the central argument here: bad UX doesn’t necessarily mean bad business.

The Captive Audience Factor

The obvious point here is that there is a difference between platforms like Amazon, where the UX is frustrating but functional, and services where users are stuck with whatever’s available. The difference with Government portals, legacy corporate systems, anything remotely tied to infrastructure is that these things aren’t just designed badly; they are fundamentally unmotivated to improve.

It’s not even a matter of UX being ignored (again, plenty of these organisations are populated by skilled and well-meaning design folks), it’s often a mix of limited budgets, outdated tech stacks, bureaucracy (many hands), and the sheer pain and complexity of rebuilding something that’s been patched together over decades.

The same logic applies to countless internal systems in large organisations, where usability takes a backseat to bureaucratic inertia and legacy technology. Everyone grumbles about it, but change is slow, and innovation rarely prioritises the dull but essential parts of work life. Just as no one is investing to replace the office microwave that’s been there since the turn of the millennium, so we continue to suffer through whatever shitey interface we’re given.

The Reluctance to Overhaul

Could Amazon wholesale overhaul its UX if it wanted to? Technically, yes. But would it be worth it? Probably not. The site is a sprawling ecosystem of millions of products, channels and third-party sellers, advertising deals, and logistics chains. Trying to impose a sleek, minimalist interface would mean unpicking the very mechanics that drive sales at an enormous cost.

The same goes for other massive platforms. The bigger and more layered a system becomes, the harder (read more expensive) it is to rebuild from the ground up. This is exactly the scenario I described in The Local Maximum Problem, where businesses become trapped in cycles of micro-optimisation rather than taking bold steps toward meaningful UX improvements. Businesses, especially ones as enormous and entrenched as Amazon, often optimise for small, short-term gains instead of taking the risk of a complete overhaul. They’ve reached a peak where micro-adjustments keep the machine running, even if they don’t solve fundamental UX flaws. Redesigning from scratch is a leap into the unknown, and when the current setup is still printing money, who would take that risk? Maybe they update a search filter. Maybe they tweak the layout slightly. But the underlying experience remains a Frankenstein’s monster of competing priorities.

So, Does UX Matter?

Yes, but not in the way purists would like to believe. Good UX reduces friction, increases trust, and improves efficiency, but it doesn’t always dictate whether people use a platform. When the value proposition is strong enough, users will tolerate a lot.

The idealistic view is that platforms should improve out of respect for their users. But what do you think? Have you ever abandoned a platform because of its terrible UX, or do you find yourself sticking with frustrating experiences because the value proposition is just too strong? Perhaps if people keep clicking, why fix what isn’t broken?

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