Tag Archives: userexperience

Too Many Podcasts?

A man in his early thirties sits at a light wooden desk in a softly lit Scandinavian-style room. He wears a grey jumper and has black headphones resting around his neck. Leaning his head on one hand, he looks at his smartphone, which shows a long list of podcast episodes. On the desk in front of him are a ceramic mug half-filled with tea and a small stack of magazines. The mood is contemplative and slightly weary.
No, I don’t know why the phone is like that either mate. But you get the point. Too many podcasts.

Or, why skipping an episode feels like abandoning a friend.

There’s a particular guilt that comes from skipping ahead in a podcast series. Not the comedian-chats-to-comedian ones, or Desert Island Discs, those you can binge or bin at will. I’m talking about the recurring ones. The talky ones. The ones hosted by people you like, or worse, people you know. Miss a week and you don’t just lose the thread, you lose the right to laugh. The callbacks make no sense. The in-jokes have moved on. You’re no longer in on it.

I’m aware this sounds neurotic. But I’ve stopped listening to several podcasts not because they got worse, but because I missed two episodes and couldn’t face the trauma of catching up. I know I could jump in. I know no one cares. But somehow, I do. It’s the same part of me that keeps unread issues of The Spectator in a stack, muttering, “I’ll start again from the first issue.” That all came about when Jeremy Clarke got ill and I couldn’t bear reading his brilliant column out of sequence, inevitably posthumously.

The problem therefore, I think, is narrative continuity without narrative urgency. Podcasts, like newsletters or Jeremy’s Low Life column, have become serialised companionships. Their UX rewards loyalty, but punishes lapsed affection. It’s a structure built for the always-on, and it assumes you never really leave.

And the volume. The sheer, relentless sprawl of it. Everyone has a podcast now. Kind, intelligent friends. Former colleagues. Distant people I admire. I say this with genuine affection and no small dose of complicity, I write a blog read by literally tens, so I’m not throwing stones from the hilltop. But podcasting’s democratisation has created a landscape where the bar to entry is nil and the bar to quality is… unacknowledged.

This isn’t a snobby defence of old gatekeepers. The best podcasts out there are often the weirder, niche ones. The ones that would never make it past a commissioner’s desk. But that doesn’t mean the friction was all bad. A copywriter at my former agency once said, “Don’t waste the reader’s time.” With podcasts, the time-wasting is part of the premise.

There’s also the question of emotional design. If podcasts are a medium of intimacy, why are the interfaces and audio frequently so transactional? There’s no gentle onboarding for returners. No “here’s what you missed.” No warm “start here.” Just a reverse-chronological list and an assumption that you’ve kept up.

Imagine if books worked like that. Chapter 17 opens with “As we were saying…” and you’re left frantically flipping back (actually, come to think of it, that’s the exact reason why I really started to hate Thursday Murder Club). Or if Netflix removed season recaps because you should’ve been paying attention. It’s not hostile, exactly. Just… indifferent.

So what would better design look like? Perhaps:

  • A podcast player UI that lets hosts flag standalone episodes for returners.
  • A soft re-entry note at the top of an episode: “You don’t need the last three. This one’s its own thing.”
  • A brief recap audio snippet or even a written primer for regulars who’ve been away.

Small things. But they matter. Because as much as podcasts masquerade as friends chatting in your ears, they’re still products. And products that ignore re-entry, or punish time away, eventually lose people, not to rage, but to fatigue.

I don’t think we need fewer podcasts. That would be like saying we need fewer books. But we do need better affordances for how people actually consume them: messily, sporadically, guiltily.

We don’t stop listening because we’re bored. We stop because the emotional lift of rejoining feels heavier than just starting something new.

And if you’re wondering whether I’ll catch up on that podcast you recommended last month, the answer is no. I fell behind. And now I can’t remember when his dog died.

AI: This piece was written by me, I did use ChatGPT to sub-edit, help shape the structure, and keep the tone aligned with my voice. The experiences, perspectives, and final edits are mine. AI also produced the tag list, excerpts and image that accompanies it.

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Confidence in inconsistency – human centred design should embrace thoughtful deviations from patterns and standards.

Consistently inconsistent burger menu designs. Is a burger menu the right solution in all your user’s contexts?

Consistency is a fundamental principle in design, and it is often cited as a key factor in creating a seamless and intuitive user experience – it’s easier to learn an interface that’s the same as those you’ve seen before. However, the blind pursuit of consistency can stifle innovation and lead to a lack of creativity and diversity in design solutions. In this blog post, I’ll explore why designers need to have confidence in inconsistency and break free from the overemphasis on consistency.

The way we think about consistency in design has been influenced by a moralistic, hectoring approach that emphasises consistency as a virtue, rather than a means to an end. This has led to a tendency to view inconsistency as a failure, rather than a potential innovative solution that provides a better match for user knowledge and needs. Instead of focusing solely on consistency, we should approach design critique with more consideration for the user and their unique context, asking questions that prioritise user experience and satisfaction over adherence to pre-existing patterns or rules.

The Problem with Mindless Consistency

Consistency can be a double-edged sword in design. While it can help users learn how to use interfaces easily and make products more usable, too much consistency can limit creativity and stifle innovation. In simple terms, it’s impossible to innovate and be consistent at the same time.

Overemphasis on consistency might lead to a lack of variety and visual interest in digital experiences. Users can quickly become bored or disengaged if all products and interfaces within a product suite look and feel the same. In some cases, this can lead to a decline in user engagement and adoption. In my experience working across financial services websites an obsessive desire for consistency meant that the numerous minor variations across, say, a portfolio of insurance or investment product pages meant that they all blended in to one homogenous impenetrable mess. And, when stepping back, did it even make sense that car insurance pages followed the same template as home insurance, or for that matter life insurance? Anna Arteva articulates a different scenario where the repetitive consistency of modules in their design reduced comprehension.

This is, of course seen most evidently in the band homogeneity shown with many web experiences within industry sectors like fashion, automotive, or SAAS. Leaving designs restricted by cut and paste design systems and left to play around with typefaces, colour, photography and illustrations to desperately cling to some sort of personality and identity.

Furthermore, consistency may not always be appropriate or necessary in certain contexts or for certain user groups. For example, a digital experience aimed at fashion or luxury markets with infrequent purchasing behaviour may benefit from more varied and unique designs, whereas a product aimed at more casual users or perfunctory behaviours may benefit from greater consistency to make it easier to use.

To an extent, consistency is human nature, and in many cases simply born out of a lack of time, funds and effort to do proper human centred design. As Jared Spool points out: “Why do we gravitate to consistency? Because it’s easier to think about. You don’t actually have to know anything about your users to talk about making things consistent. You only have to know about your design, which most designers are quite familiar with.”

Confidence in Inconsistency

While consistency is an important design principle, it is equally essential to know when to break free from it. Designers need to have confidence in inconsistency and recognise that sometimes, breaking from the norm can lead to better design solutions.

I particularly like the definition that consistency is “using the same solution for the same problem.” principally because it provides a strong hint about when you should not be consistent. If there’s already a good solution for a design problem, you should follow the existing pattern and be consistent. However, when you’re facing a new problem, you may well need a new solution, and you shouldn’t feel constrained to be consistent with preexisting patterns that don’t apply.

Designers need to be aware of the constraints of their design problem and recognise when consistency may not be the best approach. As in so much of human centred design, designers need to strike a balance between consistency and innovation, testing and iterating on their designs to ensure they are meeting user needs and expectations.

Analogy corner

An analogy from the world of music can help illustrate the point. While consistency is crucial in musical genres like classical music, where adherence to strict rules and conventions is essential, other genres like jazz rely heavily on improvisation and innovation. Jazz musicians break free from the constraints of a set melody and chord progression, creating new and unique music each time they play. Or perhaps we might look once again to architecture. Within a masterplan and operating within standards and building codes, too much slavish attention to the norms might lead to a monotonous townscape or cookie-cutter housing development. Architects rightly introduce variation based on the needs of the user, the vernacular but can still maintain cohesion in the design language.

To conclude, while consistency is an important principle in design, designers need to have confidence in inconsistency and recognise when breaking consistency can lead to better design solutions. Blindly following consistency can stifle creativity and limit innovation, leading to a lack of variety and visual interest in digital experiences.

From the smörgåsbord

  • Consistency can harm the user experience if used mindlessly or lazily.
  • Coherency is a more useful guide than consistency, where the latter leads to repetition and copy-paste solutions and the former is about seeking harmony.
  • Aim to balance consistency and flexibility based on a more astute understanding of your users’ mental models, visit patterns and sophistication.
  • Are you being consistent because it’s easier for you (e.g. using a burger menu in mobile and desktop) rather than thinking about the context?
  • What do you care about most, a ‘perfect’ design system or a flexibility, adaptable human-centred website? Mark Parnell is instructive here: “For designers there is often a trap we fall into as we start to create components in tools like Figma. We think our goal is to nurture a “perfect” design system. A system where every piece of typography is the same, where every component has the same states with the same colors and the same terminology.”

    Referenced above, but well worth also reading “When design consistency is harmful” and “Can consistency harm your product?

The views and opinions expressed in this article are solely those of the author, John Gibbard, in a personal capacity and do not necessarily represent those of the author’s employer or any other associated individuals or organisations. The information provided in this article is for general informational purposes only and should not be construed as professional advice.

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