Tag Archives: real life design

The Pram in the Hallway: Why Distraction Isn’t the Enemy of UX Design

A softly lit hallway in a Scandinavian home with pale oak flooring and unvarnished wooden bannisters. A black Thule Urban Glide 2 buggy is positioned near the stairs, slightly in the way but undisturbed. On the floor lie a single child’s beige shoe and an open picture book. A wool jumper is draped casually over the bannister. The walls are off-white, and natural morning light fills the space. The scene feels unstyled and honest, capturing the quiet residue of family life.

This is the third in an accidental series of essays about design, constraint, and real life. The first explored ownership and editing, the second mapped those principles onto systems thinking. This one’s about the myth of the uninterrupted workspace, and what raising small humans has taught me about creative process, product integrity, and emotional design.

Last week I was catching up on some unplayed podcasts and heard Marina and Richard mention the Cyril Connolly line: “There is no more sombre enemy of good art than the pram in the hallway.” It’s a tidy little number but, like a lot of pithy mid-century takes, it doesn’t hold up brilliantly under daylight. So, as I continue to navigate our Thule buggy at the foot of the stairs, I thought I’d take a 2025 view.

It’s not just the casual misogyny (though yes, there’s that). It’s the deeper implication: that creativity requires retreat. That meaningful work, especially in design, happens at hushed desks; free of crumbs, notifications, or anyone yelling “Shoooooesies.”

This idea still carries weight in design and UX culture. You see it in reverent desk photos on Instagram and podcast guests earnestly waffling on about ‘flow state’, as though uninterrupted focus were the only path to quality. But what if that’s backwards? What if the mess of real life (parenting, caregiving, the emotional admin of being human) doesn’t dilute our creativity, but sharpens it?

Parenting compresses time like nothing else. Afternoons vanish. Tasks bleed into one another. The illusion of ‘ideal working conditions’ gets quietly shelved between snack prep and bedtime logistics. And yet, in those gaps, between drop-offs and Teams pings, on walks to see the cows, while fishing blueberries out of cardigans, some of the sharpest thinking gets done. Not in spite of distraction, but because of it.

Writers like Stephanie Merritt and Jude Rogers have spoken to this: how urgency and containment recalibrate creative priorities. You triage ideas fast. Half-baked ones don’t survive. The good ones clarify themselves under pressure.

In UX, we talk a lot about constraint as a catalyst. Creativity thrives on boundaries. But we rarely apply that logic to ourselves. Parenthood doesn’t just add constraints, it shifts your perspective. You’re no longer thinking about the user. You’re living with one. Or two. One tantrumming in the hallway, the other arguing about their Prep.

Design culture still clings to the myth of the monastic workspace: noise-cancelling headphones, immaculate desk setups, flow-state rituals. As though life must be suspended for work to begin. But most of the things we design are for people whose lives don’t pause. Parents in mid-tantrum. Carers juggling logistics. People buying insurance, ordering groceries, trying to rebook a dentist while coaxing a child (back) into trousers.

We design for frictionless experience, yet fetishise workflows that rely on silence. On having both hands free and the truth is: proximity to real life doesn’t dilute our design work. It deepens it.

You stop wasting time on polish and start noticing what actually matters. You develop an emotional radar: spotting friction, pre-empting dead ends, sensing what might quietly delight (or indeed quietly break) someone. And as I wrote recently, perfection has become a tell. In a world of generative smoothness, what we trust is the textured, the slightly improvised, the things made while someone was also making lunch.

Most importantly, you stop designing for personas. You start designing for real humans, chaotic, distracted, interrupted. The same kind of people we talked about when designing for enough. The kind who don’t need more features. They need clarity. Mercy. A digital space that behaves well under pressure.

Creativity and caregiving aren’t in conflict. In fact, it’s often caregiving that teaches us how to notice. To prioritise. To mean it.

This piece was edited with the help of AI, to shape rhythm, reference tone, and trim the fat. The excerpt, tagging and image were the result of carefully considered AI prompts. The words and arguments are mine. The tempo is deliberate. The polish is, therefore, human.

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